Search found 64 matches
- 19 Apr 2016, 21:02
- Forum: Editor Development
- Topic: Scene Toolbar Icon Request
- Replies: 237
- Views: 193811
Re: Scene Toolbar Icon Request
Okay, I have a release candidate. release candidate 3.png Since the icon has transparency I've tested it a variety of backgrounds and based on that made the terrain brighter and added a bright halo around the cell marker (helps with legibility on greyish backrounds). Then I've tested it in-place and...
- 18 Apr 2016, 23:25
- Forum: Editor Development
- Topic: Scene Toolbar Icon Request
- Replies: 237
- Views: 193811
Re: Scene Toolbar Icon Request
I thought I'd share the work-in-progress state
Still gotta to add the cell marker and make the terrain brighter
Still gotta to add the cell marker and make the terrain brighter
- 15 Apr 2016, 19:50
- Forum: Editor Development
- Topic: Scene Toolbar Icon Request
- Replies: 237
- Views: 193811
Re: Scene Toolbar Icon Request
Wow, I didn't knew you were still with us. Was already starting to worry about the icon situation. Thanks for sticking around. Hey, you could've simply emailed me to check ;) Thanks for the detailed info! So here's my basic idea for the icon: scrap050_a.png This assumes that all 3 of the elements w...
- 15 Apr 2016, 13:34
- Forum: Editor Development
- Topic: Scene Toolbar Icon Request
- Replies: 237
- Views: 193811
Re: Scene Toolbar Icon Request
Looks like OpenMW-CS 0.39 has implemented rendering of the missing 3 elements in the other switcher. I could use a distraction these days so I'd be glad to make the icon for those as well. For that I'll need info on what each of those elements does and in what cases they're most important to see. Id...
- 16 Mar 2016, 17:10
- Forum: TES3MP
- Topic: OpenMW Multiplayer guy ??
- Replies: 21
- Views: 16763
Re: OpenMW Multiplayer guy ??
Hey guys! I took some time to interview Koncord and translate what I found into English to hopefully demystify the project a bit. The "How it works" part might be of interest to you. https://www.reddit.com/r/Morrowind/comm ... on_tes3mp/
- 08 Jun 2015, 11:38
- Forum: News
- Topic: OpenSceneGraph port now playable
- Replies: 88
- Views: 80484
Re: OpenSceneGraph port now playable
Just my $0.02 on the goals for 1.0: I'd totally wait for inclusion of shadows and water reflections before releasing it. Water reflections, just because they're damn awesome and non-reflective water looks worse than vanilla water; and shadows for several reasons: Vanilla had dynamic shadows (damn gl...
- 17 Mar 2015, 20:07
- Forum: News
- Topic: OpenMW 0.35.1 Released!
- Replies: 5
- Views: 10198
Re: OpenMW 0.35.1 Released!
Could you elaborate, or link the relevant bug report? Please tell me it's not the stack contamination bug you've copied!Fixed stolen items handling to match vanilla Morrowind
- 03 Feb 2015, 15:07
- Forum: Editor Development
- Topic: Scene Toolbar Icon Request
- Replies: 237
- Views: 193811
Re: Scene Toolbar Icon Request
Well, I made the "Run OpenMW" button, so it's probably a good idea to make a matching icon to set up that stuff. What's the required size and context for that icon? Also, I've noticed that the "scalable" folder in OpenCS contains icons very different from raster icons of the same...
- 02 Feb 2015, 22:20
- Forum: Editor Development
- Topic: Scene Toolbar Icon Request
- Replies: 237
- Views: 193811
Re: Scene Toolbar Icon Request
I happen to have some free time until the 8th of February, figured it's a good time to get the other view toggling icon done - assuming the looks of the relevant elements have been established. By the way, I've checked out OpenCS v0.34. Outdoor regions no longer render for me (reported as bug 2336 )...
- 28 Nov 2014, 21:11
- Forum: Editor Development
- Topic: Scene Toolbar Icon Request
- Replies: 237
- Views: 193811
Re: Scene Toolbar Icon Request
Didn't notice that the transition from the collection of little icons to composite large icon had a problem. Depending on the cell type you don't have every single element available. For example exteriors can't have user defined fog. And interiors can't have terrain (there was a bug regarding the a...