Search found 36 matches

by BlueFootedBooby
24 May 2016, 15:15
Forum: Feature Requests and Suggestions
Topic: auto attack toggle
Replies: 20
Views: 13059

Re: auto attack toggle

On the other hand, unless the fight system in Morrowind is worked on and changed fighting is kinda "click click click." I feel like, weak as the Morrowind combat is, automating away the primary action of combat is not going to be an improvement. The player would have even less to actually...
by BlueFootedBooby
19 Jan 2016, 19:31
Forum: Feature Requests and Suggestions
Topic: Play game and activate Morrowind SteamID
Replies: 3
Views: 2857

Re: Play game and activate Morrowind SteamID

Friendly reminder that the "add non-steam game" feature will let you launch OpenMW (or Notepad, for that matter) through Steam. This won't make the gameplay stats show up under the stock Morrowind entry, but it will allow you to take screenshots through steam.
by BlueFootedBooby
21 Dec 2015, 20:48
Forum: Feature Requests and Suggestions
Topic: Option to turn off texture filtering
Replies: 17
Views: 12786

Re: Option to turn off texture filtering

That took longer than I had anticipated, I had trouble resizing my partition to have room for Linux (steam had a locked file at the end of the disk). Anyways, attached are some screenshots showing off this glorious feature. LOOK AT IT, EMBRACE IT. ITS BEAUTIFUL. FOV is 70, water shaders/textures on...
by BlueFootedBooby
19 Oct 2015, 17:51
Forum: Feature Requests and Suggestions
Topic: NPCs and Locked Doors
Replies: 11
Views: 7291

Re: NPCs and Locked Doors

What is OpenMW's self-imposed remit for being faithful to Morrowind behaviour vs "improving" on it? I understand some people will get upset if we change the game. I think all extra features we add (except for no brainer improvements) will be turned on in the settings files. For example yo...
by BlueFootedBooby
29 Jul 2015, 17:38
Forum: Editor Development
Topic: Manual & Icons
Replies: 113
Views: 85210

Re: Manual & Icons

... We could create a second tutorial book, but I am not in favour of that. A book kinda suggests a linear order, read from front to back . What we have here is a collection of separate tutorials that are probably going to reference each other to some degree. That suggests to me a graph-structure (...
by BlueFootedBooby
04 Jun 2015, 13:56
Forum: General
Topic: Misplaced wildlife
Replies: 17
Views: 9005

Re: Misplaced wildlife

For what it's worth, this happened from time to time in the stock game. I always assumed it was a misplaced spawn point that never got fixed, but I never bothered to look into it. Just smacked the fish and went on with my life.
by BlueFootedBooby
17 Mar 2015, 16:32
Forum: General
Topic: Moons - replicate Morrowind or lore friendly?
Replies: 21
Views: 14178

Re: Moons - replicate Morrowind or lore friendly?

there is quite a bit of evidence that the moons aren't celestial bodies at all - apparently some of the lore refers to the moons as other planes of existence. I see this explanation as The Elder Scroll team not willing, not being able to make the moons behave like astronomical bodies... So it is no...
by BlueFootedBooby
03 Dec 2014, 16:41
Forum: Feature Requests and Suggestions
Topic: Smoother cell transitions
Replies: 33
Views: 20193

Re: Smoother cell transitions

But that would - to me at least - only explain the FPS hit but not the increased load time on cell change. It actually displays all those errors during loading, and with a few hundred of those I guess that can really impact loading times. (though I'm not sure if Vurt's Grass has the same problem) H...
by BlueFootedBooby
03 Dec 2014, 16:39
Forum: Feature Requests and Suggestions
Topic: Awesome real-time tree animation
Replies: 11
Views: 7427

Re: Awesome real-time tree animation

Which leads us to the obvious question: if this method is "not so good," can you give me an example of a game that you think does trees well? Nothing in Unreal Engine or Cryengine, nor Battlefield 4 or Skyrim, since those all use SpeedTrees. I think he means the way the tree branches end ...
by BlueFootedBooby
03 Dec 2014, 16:37
Forum: Feature Requests and Suggestions
Topic: Controlled jumps
Replies: 10
Views: 6613

Re: Controlled jumps

Having to hold the button would be obnoxious. It'd turn every jump into something like grenade tossing in Worms, with the added annoyance of having to accurately judge distance while running to make sure you start pressing jump early enough. It's just a much more complex task. It seems to me that mo...