Search found 36 matches
- 24 May 2016, 15:15
- Forum: Feature Requests and Suggestions
- Topic: auto attack toggle
- Replies: 20
- Views: 13059
Re: auto attack toggle
On the other hand, unless the fight system in Morrowind is worked on and changed fighting is kinda "click click click." I feel like, weak as the Morrowind combat is, automating away the primary action of combat is not going to be an improvement. The player would have even less to actually...
- 19 Jan 2016, 19:31
- Forum: Feature Requests and Suggestions
- Topic: Play game and activate Morrowind SteamID
- Replies: 3
- Views: 2857
Re: Play game and activate Morrowind SteamID
Friendly reminder that the "add non-steam game" feature will let you launch OpenMW (or Notepad, for that matter) through Steam. This won't make the gameplay stats show up under the stock Morrowind entry, but it will allow you to take screenshots through steam.
- 21 Dec 2015, 20:48
- Forum: Feature Requests and Suggestions
- Topic: Option to turn off texture filtering
- Replies: 17
- Views: 12786
Re: Option to turn off texture filtering
That took longer than I had anticipated, I had trouble resizing my partition to have room for Linux (steam had a locked file at the end of the disk). Anyways, attached are some screenshots showing off this glorious feature. LOOK AT IT, EMBRACE IT. ITS BEAUTIFUL. FOV is 70, water shaders/textures on...
- 19 Oct 2015, 17:51
- Forum: Feature Requests and Suggestions
- Topic: NPCs and Locked Doors
- Replies: 11
- Views: 7291
Re: NPCs and Locked Doors
What is OpenMW's self-imposed remit for being faithful to Morrowind behaviour vs "improving" on it? I understand some people will get upset if we change the game. I think all extra features we add (except for no brainer improvements) will be turned on in the settings files. For example yo...
- 29 Jul 2015, 17:38
- Forum: Editor Development
- Topic: Manual & Icons
- Replies: 113
- Views: 85210
Re: Manual & Icons
... We could create a second tutorial book, but I am not in favour of that. A book kinda suggests a linear order, read from front to back . What we have here is a collection of separate tutorials that are probably going to reference each other to some degree. That suggests to me a graph-structure (...
- 04 Jun 2015, 13:56
- Forum: General
- Topic: Misplaced wildlife
- Replies: 17
- Views: 9005
Re: Misplaced wildlife
For what it's worth, this happened from time to time in the stock game. I always assumed it was a misplaced spawn point that never got fixed, but I never bothered to look into it. Just smacked the fish and went on with my life.
- 17 Mar 2015, 16:32
- Forum: General
- Topic: Moons - replicate Morrowind or lore friendly?
- Replies: 21
- Views: 14178
Re: Moons - replicate Morrowind or lore friendly?
there is quite a bit of evidence that the moons aren't celestial bodies at all - apparently some of the lore refers to the moons as other planes of existence. I see this explanation as The Elder Scroll team not willing, not being able to make the moons behave like astronomical bodies... So it is no...
- 03 Dec 2014, 16:41
- Forum: Feature Requests and Suggestions
- Topic: Smoother cell transitions
- Replies: 33
- Views: 20193
Re: Smoother cell transitions
But that would - to me at least - only explain the FPS hit but not the increased load time on cell change. It actually displays all those errors during loading, and with a few hundred of those I guess that can really impact loading times. (though I'm not sure if Vurt's Grass has the same problem) H...
- 03 Dec 2014, 16:39
- Forum: Feature Requests and Suggestions
- Topic: Awesome real-time tree animation
- Replies: 11
- Views: 7427
Re: Awesome real-time tree animation
Which leads us to the obvious question: if this method is "not so good," can you give me an example of a game that you think does trees well? Nothing in Unreal Engine or Cryengine, nor Battlefield 4 or Skyrim, since those all use SpeedTrees. I think he means the way the tree branches end ...
- 03 Dec 2014, 16:37
- Forum: Feature Requests and Suggestions
- Topic: Controlled jumps
- Replies: 10
- Views: 6613
Re: Controlled jumps
Having to hold the button would be obnoxious. It'd turn every jump into something like grenade tossing in Worms, with the added annoyance of having to accurately judge distance while running to make sure you start pressing jump early enough. It's just a much more complex task. It seems to me that mo...