Search found 25 matches

by Faelian
18 Jul 2013, 11:56
Forum: Example-Suite
Topic: Art assets
Replies: 98
Views: 61010

Re: Art assets

That would be insane, we better just stick to Bethesda's skeleton.

Anyway, from now on i have some free time so let the animating begin! (small note: i make my animations rather slowly, i can't spend a lot of hours daily and i'm animating frame-by-frame to get the best results possible)
by Faelian
14 Jul 2013, 12:54
Forum: Example-Suite
Topic: Art assets
Replies: 98
Views: 61010

Re: Art assets

See, we can't use Bethesda's animations... And can we use Bethesda's skeletons for creating new animations? Won't there be a problem with this? Hmm, that's interesting. I think that we can, people uploading any animations mods use original skeleton and no one sees a problem in it, despite original ...
by Faelian
13 Jul 2013, 20:04
Forum: Example-Suite
Topic: Art assets
Replies: 98
Views: 61010

Re: Art assets

I'll make new animations from scratch (won't use dirnae's) cause it might be easily noticable they were made by different artists. Right now i'm quite busy, but i think i'll be able to start making them in a few days time. Also, do you need ALL animations from vanila morrowind? I mean, it's hell a l...
by Faelian
11 Jul 2013, 20:54
Forum: Example-Suite
Topic: Art assets
Replies: 98
Views: 61010

Re: Art assets

Yeah, i can realize. Though Dirnae's animations are quite toned down. Anyway, i'll start working on a set of some basic animations. I'll just need to find out how to make 1st person animations, cause i never really worked with them.
by Faelian
11 Jul 2013, 15:48
Forum: Example-Suite
Topic: Art assets
Replies: 98
Views: 61010

Re: Art assets

Hey guys, i've been tracking OpenMW for a long time and i'm really excited about it all. So, i finally decided that i want to help you in some way and seeing that for the ES you have almost no animations, i think i can handle some of them. http://morrowind.nexusmods.com/mods/42451/?tab=1&navtag=...