Search found 2554 matches
- 10 Sep 2023, 22:27
- Forum: General
- Topic: OpenMW Optimization?
- Replies: 15
- Views: 9690
Re: OpenMW Optimization?
- 07 Sep 2023, 01:47
- Forum: Infrastructure
- Topic: Where are the mysterious <p> tags coming from?
- Replies: 13
- Views: 3318
Re: Where are the mysterious <p> tags coming from?
- 05 Sep 2023, 14:11
- Forum: Feature Requests and Suggestions
- Topic: Bug when using XBOX Gamepad
- Replies: 4
- Views: 867
Re: Bug when using XBOX Gamepad
- 31 Aug 2023, 20:23
- Forum: Infrastructure
- Topic: Where are the mysterious <p> tags coming from?
- Replies: 13
- Views: 3318
Re: Where are the mysterious <p> tags coming from?
- 29 Aug 2023, 12:17
- Forum: Support
- Topic: OpenMW 0.49 Stuck if looking up
- Replies: 2
- Views: 729
Re: OpenMW 0.49 Stuck if looking up
Can we lease get your log and the crash/freeze dump/log?
- 23 Aug 2023, 15:43
- Forum: Support
- Topic: Where does 0.49 store crash logs on linux ?
- Replies: 5
- Views: 1015
Re: Where does 0.49 store crash logs on linux ?
- 17 Aug 2023, 19:47
- Forum: News
- Topic: OpenMW 0.48.0 Released!
- Replies: 3
- Views: 5052
Re: OpenMW 0.48.0 Released!
That's been up to your OS' packagers for years. I fixed a bunch of TGA issues ages ago, and then downstream packagers have refused to upgrade to a fixed version of OSG.
- 17 Aug 2023, 19:45
- Forum: Support
- Topic: (UPDATE) Random glitches in interiors on v0.48
- Replies: 8
- Views: 887
Re: Random glitches in interiors on v0.48
- 15 Aug 2023, 17:30
- Forum: General Modding
- Topic: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
- Replies: 17
- Views: 9070
Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Out of bounds UVs are bad, and OpenMW's handling of them is worse. It just happens to not always cause a crash, so we've misdiagnosed the cause and fix in the past. See https://gitlab.com/OpenMW/openmw/-/issues/7353.
- 13 Aug 2023, 14:41
- Forum: General Modding
- Topic: Is it possible to enlarge textures on models ?
- Replies: 10
- Views: 1474
Re: Is it possible to enlarge textures on models ?
The normal map UVs should be identical to the diffuse ones, and if they aren't, that's a bug we should fix. However, plenty of other texture layers these meshes might plausibly have, have independent UVs, so you might find it's a detail map or a dark map or a glow map.