Search found 3973 matches

by psi29a
05 Oct 2018, 15:44
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4351

Re: The new MWSE-Lua interface

Exactly. :roll:
by psi29a
05 Oct 2018, 14:43
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4351

Re: The new MWSE-Lua interface

I thought that weapon sheathing was its own PR. I didn't know it was made with OpenMW-CS and no C code at all. You have my congratulations for such a fine modding API that allows such edits. Again, being disingenuous. This was something that was better baked into the engine than being left up to be...
by psi29a
05 Oct 2018, 14:08
Forum: Other Forks and Ports
Topic: OpenNuka
Replies: 64
Views: 1854

Re: OpenNuka

Cheers man!
by psi29a
05 Oct 2018, 14:03
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4351

Re: The new MWSE-Lua interface

Modders don't have time to learn C, learn OpenMW's internals, deal with draconian Linux-hyperfocused practices, or be professional developers in their spare time. You're right, we don't want modders to do that, that is why we want a sandboxed Lua environment. You, however, do this with MWSE because...
by psi29a
05 Oct 2018, 13:44
Forum: Other Forks and Ports
Topic: OpenNuka
Replies: 64
Views: 1854

Re: OpenNuka

Dude... seriously, chill out. You're well intentioned and davidcernat is pointing out that you need to be realistic about your scope. No one doubts your excitement about the project. We wish you luck and support you, just don't get carried away. :)
by psi29a
05 Oct 2018, 13:39
Forum: Other Forks and Ports
Topic: OpenNuka
Replies: 64
Views: 1854

Re: OpenNuka

Let him try, you never know. I'll settle for Oblivion and Skyrim (32-bit) model support main-lined, anything else is just gravy. :) You're putting words in my mouth, I never said I was better than anyone. If you want me gone, ban me from the forum. No one did that. He was warning you that it was an ...
by psi29a
05 Oct 2018, 09:21
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 90
Views: 17641

Re: Older bump mapped mods (and how to make them work in OpenMW)

Having knowledge to do a thing, under a particular license, does not prevent you from writing your own implementation. Otherwise every knowledge-worker (aka software developer) couldn't do their job when they move to a new company. My company for example forbids me from providing to coworkers inform...
by psi29a
05 Oct 2018, 08:45
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4351

Re: The new MWSE-Lua interface

...Seriously? You guys actually saying it's easier to learn C code, then OpenMW's code internals, then edit the code and reocmpile it hoping the edits don't break the everything? Modding is a much better alternative to forking for mods . I can run multiple mods at once. I can't run multiple forks a...
by psi29a
04 Oct 2018, 13:26
Forum: Other Forks and Ports
Topic: OpenNuka
Replies: 64
Views: 1854

Re: OpenNuka

Super!

https://github.com/cc9cii/openmw/tree/cc9cii <-- that is from 2015, it hasn't aged well.

However I believe that cc9cii has some things that hasn't yet be posted.
by psi29a
04 Oct 2018, 12:03
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4351

Re: The new MWSE-Lua interface

I went and exposed the Morrowind scene graph to people, and they went and did the worst shit, like releasing weapon sheathing and state-based models for meshes that change depending on time of day . All this capability to innovate will be the death of modding. Think of what people could truly accom...