Search found 124 matches
- 25 Jun 2016, 02:22
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.12 released!
- Replies: 12
- Views: 8377
Re: OpenMW Example Suite 0.12 released!
I still don't have anything good to make a texture, unless taking pictures of Jeans count as good, and slightly modifying it to be brown is good enought, that's your call mate. Worth a look: http://www.burningwell.org/gallery2/v/textures/ http://cpetry.github.io/TextureGenerator-Online/ Also try se...
- 13 Jun 2016, 17:17
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.12
- Replies: 35
- Views: 19417
Re: OpenMW Example Suite 0.12
I think you'll find that the camera is not a problem in my model, if you want to use that instead.
- 09 Jun 2016, 02:19
- Forum: Example-Suite
- Topic: Proposal for getting this project done
- Replies: 51
- Views: 28301
Re: Proposal for getting this project done
Would it be terrible to keep the template CC-By, but make the example suite CC-By-SA? Wasn't that already the plan? Or are you saying that if I include a single CC-BY-SA-3.0 asset into my game, my whole game has to be licensed under CC-BY-SA-3.0? Copyright law is complicated and deliberately left o...
- 07 Jun 2016, 22:47
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.12
- Replies: 35
- Views: 19417
Re: OpenMW Example Suite 0.12
Also should I go quiet and disappear, you forgot to rig Tri Weapon to Weapon Bone. Currently moving weapon bone doesn´t move anything. Well, I've been told that getting old versions of Blender to run on my machine is a nigh-impossible task, so feel free to change/fix whatever you need/want to, beca...
- 07 Jun 2016, 22:16
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.12
- Replies: 35
- Views: 19417
Re: OpenMW Example Suite 0.12
I have no idea what you're talking about, but by all means go for it if it will work.
- 07 Jun 2016, 21:46
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.12
- Replies: 35
- Views: 19417
Re: OpenMW Example Suite 0.12
Seems like it has some animations. Did you try it ingame to see how it moves? The rig was adapted from Moonboy, so they are your animations with different proportions... so they "work" but are unsightly, and of course some animations need to be added, like drawing a weapon and casting a s...
- 06 Jun 2016, 23:39
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.12
- Replies: 35
- Views: 19417
Re: OpenMW Example Suite 0.12
Done. They're attached to the relevant task tickets #3185 and #3186.DestinedToDie wrote:Please do upload it so I can examine.
- 06 Jun 2016, 01:15
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.12
- Replies: 35
- Views: 19417
Re: OpenMW Example Suite 0.12
I still haven't been able to get everything working on my end. If you're working on the character model and rig, do you want what I have so far? The rig is basically complete (doesn't have IK or anything, but should be functional and should work with imported mocap files), the model is pretty decent...
- 05 Jun 2016, 00:58
- Forum: General
- Topic: Model Format Support
- Replies: 2
- Views: 2743
Re: Model Format Support
Most significantly, animations.AnyOldName3 wrote:not all features of nifs are available in osg yet.
- 03 Jun 2016, 03:38
- Forum: Support
- Topic: OpenMW on Arch Linux ARM
- Replies: 13
- Views: 11716
Re: OpenMW on Arch Linux ARM
You should be able to build it from source. Here's how: https://wiki.openmw.org/index.php?title=Development_Environment_Setup I've been a user of Debian derivatives pretty much exclusively, so hopefully someone else can help you with Arch-specific issues, but in general you have to 1.) get the depen...