Search found 2552 matches

by AnyOldName3
12 Sep 2019, 20:08
Forum: General
Topic: PBR in OpenMW on reddit
Replies: 12
Views: 10123

Re: PBR in OpenMW on reddit

The things stopping PBR existing in OpenMW right now are pretty much all because the game data isn't compatible: The game's materials don't specify the things that PBR shaders take as input. In the video, it looks like they're just pretending old-style diffuse is equivalent to PBR diffuse or albedo ...
by AnyOldName3
12 Sep 2019, 15:57
Forum: Support
Topic: OpenMicroWave (Android) Ignores settings.cfg changes + QoL
Replies: 5
Views: 1978

Re: OpenMicroWave (Android) Ignores settings.cfg changes + QoL

Just curious, is OpenMW supposed to have all its settings in a single line of text in settings.cfg, instead of the way most config files are set up?
No. There's supposed to be a line break.
by AnyOldName3
11 Sep 2019, 14:23
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 53
Views: 40886

Re: Water shaders, OpenMW vs MGEXE

The shader that actually draws the water is fed the dynamic normal map as an input as it's generated in its own rendering pass. As we don't have that pass, we can't feed its output as an input to anything else.
by AnyOldName3
10 Sep 2019, 20:44
Forum: Other Forks and Ports
Topic: Textures are crowding my Android gallery
Replies: 2
Views: 2679

Re: Textures are crowding my Android gallery

On most phones, adding a file called .nomedia to the Morrowind directory should stop your gallery from scanning it for images and sounds to display as music and photos.
by AnyOldName3
09 Sep 2019, 20:44
Forum: Support
Topic: Warnings with Morrowind VanillaPlus textures
Replies: 14
Views: 6122

Re: Warnings with Morrowind VanillaPlus textures

Someone else would have to help with that - I've not really used a native debugger on Linux.
by AnyOldName3
09 Sep 2019, 19:08
Forum: Support
Topic: Warnings with Morrowind VanillaPlus textures
Replies: 14
Views: 6122

Re: Warnings with Morrowind VanillaPlus textures

I'm not seeing it with my local build using OSG 3.6.4-ish. I'm assuming you can't put a breakpoint where the message is printed so I can see what a bunch of local variables are set to.
by AnyOldName3
09 Sep 2019, 18:34
Forum: Support
Topic: Warnings with Morrowind VanillaPlus textures
Replies: 14
Views: 6122

Re: Warnings with Morrowind VanillaPlus textures

It'll probably help to know where you were when the error happened. If I'm testing in a different region of Morrowind where the problematic texture isn't used, I'm going to have a hard time reproducing this.
by AnyOldName3
09 Sep 2019, 16:42
Forum: Support
Topic: Warnings with Morrowind VanillaPlus textures
Replies: 14
Views: 6122

Re: Warnings with Morrowind VanillaPlus textures

So it's either using our fork of OSG (I know Debian and its derivatives do) or for some reason they're on the 3.4.1 release of the official version, even though that's up to 3.6.4. I guess we're at the point where someone else needs to check if it happens for them. I suspect it won't unless we've br...
by AnyOldName3
09 Sep 2019, 16:26
Forum: Support
Topic: Warnings with Morrowind VanillaPlus textures
Replies: 14
Views: 6122

Re: Warnings with Morrowind VanillaPlus textures

So something weird is definitely going on. Where did you get your OSG from?
by AnyOldName3
09 Sep 2019, 00:24
Forum: Support
Topic: Warnings with Morrowind VanillaPlus textures
Replies: 14
Views: 6122

Re: Warnings with Morrowind VanillaPlus textures

Texture::getCompressedSize(...) : cannot compute correct size of compressed format (6408) returning 0. That's weird, as 6408 is 0x1908, which is GL_RGBA, which isn't a compressed format. Something funky's going on if you've even got there. Can we get a whole OpenMW log, please? It might answer a fe...