Search found 176 matches
- 02 Sep 2018, 10:44
- Forum: Editor Development
- Topic: New OpenMW-CS Icons
- Replies: 89
- Views: 91988
Re: New OpenMW-CS Icons
Yeah 12x12 size would complicate things without much benefit, I'll keep them all 16x16. This is how the icons would look now. If these look fine I'll go and make a final version (currently it's only a mockup). Some notes: For "Objects" I couldn't come up with anything better than a circle,...
- 25 Aug 2018, 20:45
- Forum: Editor Development
- Topic: New OpenMW-CS Icons
- Replies: 89
- Views: 91988
Re: New OpenMW-CS Icons
It would be great indeed to have them for 0.45 :) I put together a mockup, using icons from KDE's Breeze icon theme. Previous CS icons take style inspiration from this set so they fit well together. One problem I noticed is Breeze icons in dropdown menus are smaller than 16x16 pixels we're using. Fo...
- 31 Jul 2018, 15:45
- Forum: Editor Development
- Topic: New OpenMW-CS Icons
- Replies: 89
- Views: 91988
Re: New OpenMW-CS Icons
This looks nice. I'll provide the missing icons sometime during 0.45 dev period.
- 22 Jul 2018, 08:56
- Forum: Organisation and Planning
- Topic: OpenMW 0.44.0
- Replies: 278
- Views: 165833
Re: OpenMW 0.44.0
The release videos look and sound good to me.
Even in the case there were things to fix, don't let this interfere with your holidays.
Even in the case there were things to fix, don't let this interfere with your holidays.
- 11 Jul 2018, 10:24
- Forum: Editor Development
- Topic: Creature/Npc Editing
- Replies: 22
- Views: 29119
Re: Creature/Npc Editing
This is looking nice, should make it much easier to know where stuff is in the world. I mean the white boxes work to an extent, but not nearly as well as seeing actual characters.
- 03 Jun 2018, 15:42
- Forum: Organisation and Planning
- Topic: OpenMW 0.44.0
- Replies: 278
- Views: 165833
Re: OpenMW 0.44.0
It was such an obvious self- promotion!
- 03 Jun 2018, 15:24
- Forum: Organisation and Planning
- Topic: OpenMW 0.44.0
- Replies: 278
- Views: 165833
Re: OpenMW 0.44.0
1. and 2. New editor icons, and texture painting of the terrain!
- 17 May 2018, 17:42
- Forum: Feature Requests and Suggestions
- Topic: Object painting / tree painting for OpenCS (post 1.0)
- Replies: 9
- Views: 5739
Re: Object painting / tree painting for OpenCS (post 1.0)
Heya, this looks really nice! In case you ever get to doing a polished version of this tool and need ideas what sort of stuff to implement, you can check Blender's Asset Sketcher addon. It does the same thing (of course in Blender) and provides a fully featured set of tools. https://blendermarket.co...
- 07 May 2018, 20:46
- Forum: Editor Development
- Topic: New OpenMW-CS Icons
- Replies: 89
- Views: 91988
Re: New OpenMW-CS Icons
Excellent, made my day!
For future icons, once the functionality is in and finalized, I can take a look at those.
For future icons, once the functionality is in and finalized, I can take a look at those.
- 06 May 2018, 18:30
- Forum: Editor Development
- Topic: New OpenMW-CS Icons
- Replies: 89
- Views: 91988
Re: New OpenMW-CS Icons
Cool to hear things are looking good!
You are correct about the run-game icon. It's one of the early ones that got lost somehow. Anyway, it's as simple shape as it gets, so here it is.
You are correct about the run-game icon. It's one of the early ones that got lost somehow. Anyway, it's as simple shape as it gets, so here it is.