Search found 395 matches
- 27 Mar 2017, 13:26
- Forum: General
- Topic: Two Seperate OpenMW Installs?
- Replies: 7
- Views: 5729
Re: Two Seperate OpenMW Installs?
Isn't there a way to choose which mods are active and set mod profiles?
- 10 Mar 2017, 03:49
- Forum: Off Topic
- Topic: Hoping someday OpenMW can look this good
- Replies: 25
- Views: 13719
Re: Hoping someday OpenMW can look this good
Ok thanks! And it seems that most of the mods have permission given in the readme as long as the modder is credited for their work. The only grey area will be the people who don't respond and don't have any permission given in the readme, I think I'll just include those for the same reason that GOG...
- 28 Feb 2017, 06:49
- Forum: Off Topic
- Topic: Tabletop roleplaying game interest survey
- Replies: 0
- Views: 1780
Tabletop roleplaying game interest survey
Good afternoon everyone, I made this for something that I'm totally not doing in the upcoming few months. https://goo.gl/forms/bYJ4YgkaBAz8T2uH2 It's an interest survey for crowdfunding indie tabletop roleplaying games, which I totally do not make or work on in any way. If you're interested, let me ...
- 22 Feb 2017, 01:20
- Forum: TES3MP
- Topic: tes3mp Release 006
- Replies: 11
- Views: 8410
Re: tes3mp Release 006
I'd imagine this could even be done as a server configuration, or perhaps via adding a listen server function for ad-hoc co-op (everyone shares) and a standalone server for MMO-esque play.
- 21 Feb 2017, 13:25
- Forum: TES3MP
- Topic: tes3mp Release 006
- Replies: 11
- Views: 8410
Re: tes3mp Release 006
Basically, yes, NPC state is the next step toward making the game playable. Quest state is something that raises significant issues, IMO, though they could do it if they figured out how they want to. Obviously, a lot of Morrowind quests involve logically irreparable changes to the world state; even ...
- 21 Feb 2017, 04:52
- Forum: TES3MP
- Topic: tes3mp Release 006
- Replies: 11
- Views: 8410
tes3mp Release 006
tes3mp is a fork of OpenMW that has the primary goal of enabling players to share their Vvardenfell experiences with each other. It is frequently updated to reflect OpenMW's code changes (currently it is up to date with the OpenMW master), and the ability for the features added in tes3mp to be porte...
- 15 Feb 2017, 06:18
- Forum: General
- Topic: Vulkan support
- Replies: 15
- Views: 11068
Re: Vulkan support
Another thing to remember is that some of the reason why older machines won't be a focus of development is that, simply, they eventually lose market share, especially in the consumer market. I'm on track to have a two-year life cycle for my devices, if I'm lucky and nothing breaks down. I try to alt...
- 01 Feb 2017, 02:52
- Forum: Off Topic
- Topic: ESO: Morrowind
- Replies: 17
- Views: 10138
Re: ESO: Morrowind
The problem I have with it is this: Morrowind is a game I've played so long that I don't play it because it has an exotic setting and unfamiliar characters. I'm probably more familiar with Morrowind's setting than I am with my own neighborhood. It's just a darn good game. It doesn't matter that I ca...
- 31 Jan 2017, 14:12
- Forum: Feature Requests and Suggestions
- Topic: Please add Xbox GUI for controllers
- Replies: 13
- Views: 10697
Re: Please add Xbox GUI for controllers
That's what the option menu's for.
- 31 Jan 2017, 02:42
- Forum: Feature Requests and Suggestions
- Topic: Please add Xbox GUI for controllers
- Replies: 13
- Views: 10697
Re: Please add Xbox GUI for controllers
I believe (and call me crazy here) that this has come up before as a point of discussion. You're not crazy lol, this comes up probably once every two or three months. However, I haven't seen any of the devs give a reason for why it's not being worked on. Presumably, it's seen as a post-1.0 feature ...