Search found 395 matches

by SquireNed
27 Mar 2017, 13:26
Forum: General
Topic: Two Seperate OpenMW Installs?
Replies: 7
Views: 5729

Re: Two Seperate OpenMW Installs?

Isn't there a way to choose which mods are active and set mod profiles?
by SquireNed
10 Mar 2017, 03:49
Forum: Off Topic
Topic: Hoping someday OpenMW can look this good
Replies: 25
Views: 13719

Re: Hoping someday OpenMW can look this good

Ok thanks! And it seems that most of the mods have permission given in the readme as long as the modder is credited for their work. The only grey area will be the people who don't respond and don't have any permission given in the readme, I think I'll just include those for the same reason that GOG...
by SquireNed
28 Feb 2017, 06:49
Forum: Off Topic
Topic: Tabletop roleplaying game interest survey
Replies: 0
Views: 1780

Tabletop roleplaying game interest survey

Good afternoon everyone, I made this for something that I'm totally not doing in the upcoming few months. https://goo.gl/forms/bYJ4YgkaBAz8T2uH2 It's an interest survey for crowdfunding indie tabletop roleplaying games, which I totally do not make or work on in any way. If you're interested, let me ...
by SquireNed
22 Feb 2017, 01:20
Forum: TES3MP
Topic: tes3mp Release 006
Replies: 11
Views: 8410

Re: tes3mp Release 006

I'd imagine this could even be done as a server configuration, or perhaps via adding a listen server function for ad-hoc co-op (everyone shares) and a standalone server for MMO-esque play.
by SquireNed
21 Feb 2017, 13:25
Forum: TES3MP
Topic: tes3mp Release 006
Replies: 11
Views: 8410

Re: tes3mp Release 006

Basically, yes, NPC state is the next step toward making the game playable. Quest state is something that raises significant issues, IMO, though they could do it if they figured out how they want to. Obviously, a lot of Morrowind quests involve logically irreparable changes to the world state; even ...
by SquireNed
21 Feb 2017, 04:52
Forum: TES3MP
Topic: tes3mp Release 006
Replies: 11
Views: 8410

tes3mp Release 006

tes3mp is a fork of OpenMW that has the primary goal of enabling players to share their Vvardenfell experiences with each other. It is frequently updated to reflect OpenMW's code changes (currently it is up to date with the OpenMW master), and the ability for the features added in tes3mp to be porte...
by SquireNed
15 Feb 2017, 06:18
Forum: General
Topic: Vulkan support
Replies: 15
Views: 11068

Re: Vulkan support

Another thing to remember is that some of the reason why older machines won't be a focus of development is that, simply, they eventually lose market share, especially in the consumer market. I'm on track to have a two-year life cycle for my devices, if I'm lucky and nothing breaks down. I try to alt...
by SquireNed
01 Feb 2017, 02:52
Forum: Off Topic
Topic: ESO: Morrowind
Replies: 17
Views: 10138

Re: ESO: Morrowind

The problem I have with it is this: Morrowind is a game I've played so long that I don't play it because it has an exotic setting and unfamiliar characters. I'm probably more familiar with Morrowind's setting than I am with my own neighborhood. It's just a darn good game. It doesn't matter that I ca...
by SquireNed
31 Jan 2017, 14:12
Forum: Feature Requests and Suggestions
Topic: Please add Xbox GUI for controllers
Replies: 13
Views: 10697

Re: Please add Xbox GUI for controllers

That's what the option menu's for.
by SquireNed
31 Jan 2017, 02:42
Forum: Feature Requests and Suggestions
Topic: Please add Xbox GUI for controllers
Replies: 13
Views: 10697

Re: Please add Xbox GUI for controllers

I believe (and call me crazy here) that this has come up before as a point of discussion. You're not crazy lol, this comes up probably once every two or three months. However, I haven't seen any of the devs give a reason for why it's not being worked on. Presumably, it's seen as a post-1.0 feature ...