Search found 338 matches

by wareya
14 Apr 2019, 15:17
Forum: General Development
Topic: Actors processing range
Replies: 2
Views: 5008

Re: Actors processing range

Makes sense to me, but I don't know much about this.
by wareya
12 Apr 2019, 14:14
Forum: Off Topic
Topic: Gaming mouse
Replies: 20
Views: 18859

Re: Gaming mouse

They were the first serious gaming mouse company to provide frequent firmware/driver updates. That was a pretty big deal at the time, because gaming mice still sucked, mostly for software reasons.
by wareya
12 Apr 2019, 11:46
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 136
Views: 86994

Re: OpenGEX as .Nif alternative for OpenMW

Wouldn't you just expect whatever animations were made in another format to contain the right kinds of nodes and tags to work with OpenMW? Or am I missing something?
by wareya
12 Apr 2019, 11:43
Forum: Off Topic
Topic: Gaming mouse
Replies: 20
Views: 18859

Re: Gaming mouse

Razer's fallen from grace, there's no reason to buy from them instead of someone like Logitech or Roccat now, unless you live in a country where their stuff is really cheap. I got the abyssus v2 when it came out and it had horrible smoothing, basically felt like extra input lag, it was super obvious...
by wareya
07 Apr 2019, 20:02
Forum: Feature Requests and Suggestions
Topic: Collision detection system discussion [Original title: Very low FPS]
Replies: 36
Views: 21246

Re: Very low FPS

Most of our bullet problems would go away for one reason or another if we switched to using it in double precision mode, but single and double precision bullet have different ABIs, so it can cause problems for distributions that only package it one way and not the other, too. Bullet is the kind of t...
by wareya
29 Mar 2019, 09:09
Forum: General
Topic: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?
Replies: 25
Views: 18567

Re: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?

Fill your inventory with health and fatigue potions. Save constantly and make lots of backup saves. Fatigue affects almost every diceroll in the game, and also random stuff like bartering. Expect to have your attacks miss and spells fail to cast pretty often until you're high level. Don't play a &qu...
by wareya
29 Mar 2019, 00:28
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 190723

Re: OpenMW 0.46.0

Well, sure. But at the very least, distant shadows being messed up is a lot more normal and "easy to expect" than nearby shadows being messed up. If someone looks at a plant and the shadows go from crisp to a smudged blobby mess, they're going to notice and get pulled out of the experience...
by wareya
28 Mar 2019, 20:37
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 190723

Re: OpenMW 0.46.0

I'm currently clearing up minor OSG-related issues and would quite like to implement a maximum shadow distance setting to hide the things people are complaining about. Yes! If some experimentation was done to find better default settings, that would be nice, too. I might make a new debug overlay ty...
by wareya
28 Mar 2019, 00:47
Forum: General Development
Topic: Shadows
Replies: 310
Views: 166417

Re: Shadows

So, uh, the fact that the effective shadow map resolution right next to/under the player character can change so much with the camera angle is kind of a horrible serious problem. At the absolute minimum the default settings should get changed so it's less obvious. Posting these to emphasize how hor...
by wareya
28 Mar 2019, 00:07
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 44
Views: 26112

Re: Procedural generation based on land terrain texture grid

Should probably have some kind of resource file that determines how/where/in what way the "detail objects" spawn, so you can configure them individually.