Search found 338 matches
- 27 Jun 2018, 14:16
- Forum: General
- Topic: Original Concepts for Morrowind
- Replies: 12
- Views: 7481
Re: Original Concepts for Morrowind
Oblivion's overworld started procedurally generated and was carved into shape by the designers.
- 25 Jun 2018, 12:39
- Forum: General Development
- Topic: Collision problems
- Replies: 13
- Views: 7534
Re: Collision problems
I finally fixed the last major bug in my personal 3d toy's movement solver, so I'll write it out in pseudocode here: safety margin: value something like 0.01 note: 90 degree angles are considered "acute" check_world: function that returns true if the body is intersecting with the world at ...
- 24 Jun 2018, 09:21
- Forum: News
- Topic: OpenMW code, bug tracker, and wiki are now on GitLab!
- Replies: 14
- Views: 19601
Re: OpenMW code, bug tracker, and wiki are now on GitLab!
Well you could just set it to by original posting date for now and then change it to by time updated later once there's been more organic activity on the gitlab side. Right now the default sort is basically useless in practice. Especially if you don't have anything to do with OpenMW's development.
- 24 Jun 2018, 07:50
- Forum: News
- Topic: OpenMW code, bug tracker, and wiki are now on GitLab!
- Replies: 14
- Views: 19601
Re: OpenMW code, bug tracker, and wiki are now on GitLab!
I think the default sorting for issues is by most recently updated, which is useless because of updates to the migration. Is it possible to change that?
- 23 Jun 2018, 11:47
- Forum: Organisation and Planning
- Topic: OpenMW 0.44.0
- Replies: 278
- Views: 162636
Re: OpenMW 0.44.0
The door to Vivec's palace is supposed to be magic-proof, yeah.
- Spoiler: Show
- 19 Jun 2018, 22:39
- Forum: General Development
- Topic: The Future of OpenMW Scripting
- Replies: 127
- Views: 65072
Re: The Future of OpenMW Scripting
I mean, making a scripting language from scratch isn't actually hard , it just requires the technical know-how. The reason Lua is popular is because it's premade and very fast, and straightforward to integrate into existing C/C++ projects. It's not actually a "good language" or anything. I...
- 18 Jun 2018, 21:32
- Forum: General
- Topic: exclamation marks
- Replies: 7
- Views: 7796
Re: exclamation marks
That link just goes to a login page now.
- 18 Jun 2018, 21:23
- Forum: General Development
- Topic: The Future of OpenMW Scripting
- Replies: 127
- Views: 65072
Re: The Future of OpenMW Scripting
Python is absurdly difficult to embed in a secure way. Lua is popular exactly for the reason that it's a prebuild language designed for secure embedding.
- 18 Jun 2018, 06:39
- Forum: Feature Requests and Suggestions
- Topic: New Font Implementation
- Replies: 16
- Views: 10213
Re: New Font Implementation
To clarify, almost all well-performing programs pre-rasterize vector fonts before using them. It's just that OpenMW currently does it at the unscaled resolution then scales them up instead of using the eventual resolution in the first place.
- 16 Jun 2018, 01:26
- Forum: General
- Topic: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?
- Replies: 38
- Views: 16544
Re: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?
Also it's always extremely normal for total conversions to make engine-level changes because that's how game development works.