Thanks! There's still room for some extra functionality but it works well enough.
Search found 176 matches
- 13 Dec 2020, 23:19
- Forum: Example-Suite
- Topic: Using Bliaron 2nd Ed. material for example suite
- Replies: 19
- Views: 20222
- 12 Dec 2020, 14:11
- Forum: Editor Development
- Topic: New OpenMW-CS Icons
- Replies: 89
- Views: 90870
Re: New OpenMW-CS Icons
@tescoShoppah thank you for the icon files. I quickly went through them and I noticed the shapes don't snap to the basic 16x16 grid that's used for the smaller icons. Did you follow some other scale for these?
- 12 Dec 2020, 13:57
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87529
Re: OpenGEX as .Nif alternative for OpenMW
At first I was afraid it was some overly complicated way to define which animations are used in the engine. Well, technically some of them *are* used to define which animation frames are used - e.g. the text keys are used to play certain parts of the animations (in Morrowind all the animations seem...
- 06 Dec 2020, 15:37
- Forum: Example-Suite
- Topic: Using Bliaron 2nd Ed. material for example suite
- Replies: 19
- Views: 20222
Re: Using Bliaron 2nd Ed. material for example suite
Okay then, with DestinedToDie, myself and psi29a's blessing, I would say go forth and conquer, unelsson and Lamoot. Please, for the love of the Gods of Bliaron, finish us a nice Example Suite so OpenMW can be tested without money. Please and thank you. :D Will do :) for a start, I'll focus on the b...
- 06 Dec 2020, 15:32
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87529
Re: OpenGEX as .Nif alternative for OpenMW
@cc9cii @Capostrophic thank you for the answer. At first I was afraid it was some overly complicated way to define which animations are used in the engine. Not a problem at all if they are for the sounds. I've update the OpenMWDude so that it now includes run animations for all 4 directions (forward...
- 27 Nov 2020, 19:35
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87529
Re: OpenGEX as .Nif alternative for OpenMW
I started working on more animations. I'm uploading the files to https://gitlab.com/Lamoot/example-suite/ and making MRs into OpenMW's Example Suite repository. Currently I don't export or do the 70x scale. I'll do this once I have all directions of a particular movement type. Right now I'm doing th...
- 25 Nov 2020, 19:27
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87529
Re: OpenGEX as .Nif alternative for OpenMW
This sounds rather straightforward then, thanks for the info. DestinedToDie was also helpful by providing me with a .txt file listing all of the animations used in Morrowind. https://pastebin.com/qaNfhZq7 To me it looks like a definition .txt file and was wondering whether anyone can shed some light...
- 24 Nov 2020, 19:15
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87529
Re: OpenGEX as .Nif alternative for OpenMW
Having succeeded in getting a decent, animated model into OpenMW, it's time to plan the rest of the animations. First I would like to tackle the movement animations - running and walking. I presume we need 8 variants for the 8 directions (cardinal + diagonal). Perhaps by using improvements from here...
- 23 Nov 2020, 20:00
- Forum: Example-Suite
- Topic: Using Bliaron 2nd Ed. material for example suite
- Replies: 19
- Views: 20222
Re: Using Bliaron 2nd Ed. material for example suite
Just a bit of administrative bs, but DestinedToDie kind of took up the mantel of doing ExampleSuite stuff after I put it down and he's been doing a ton of work over the last couple years. DestinedToDie, are you okay with all this change or are you maybe wanting to have this be an alternate Example ...
- 19 Nov 2020, 21:38
- Forum: Example-Suite
- Topic: Using Bliaron 2nd Ed. material for example suite
- Replies: 19
- Views: 20222
Re: Using Bliaron 2nd Ed. material for example suite
My idea was (still is?): Template: cc0 content that is juts enough for OpenMW to run, basic generic content, small 1 cell island with a fully articulated humanoid with 1st and 3rd person. This also includes skybox with generic daytime and nighttime textures. Basic default dirt texture and sand text...