Search found 176 matches

by Lamoot
13 Dec 2020, 23:19
Forum: Example-Suite
Topic: Using Bliaron 2nd Ed. material for example suite
Replies: 19
Views: 20222

Re: Using Bliaron 2nd Ed. material for example suite

fraang wrote: 11 Dec 2020, 12:42 Just wanted to say: Nice work on the rig. 8-) Congrats!
Thanks! There's still room for some extra functionality but it works well enough.
by Lamoot
12 Dec 2020, 14:11
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 89
Views: 90870

Re: New OpenMW-CS Icons

@tescoShoppah thank you for the icon files. I quickly went through them and I noticed the shapes don't snap to the basic 16x16 grid that's used for the smaller icons. Did you follow some other scale for these?
by Lamoot
12 Dec 2020, 13:57
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 136
Views: 87529

Re: OpenGEX as .Nif alternative for OpenMW

At first I was afraid it was some overly complicated way to define which animations are used in the engine. Well, technically some of them *are* used to define which animation frames are used - e.g. the text keys are used to play certain parts of the animations (in Morrowind all the animations seem...
by Lamoot
06 Dec 2020, 15:37
Forum: Example-Suite
Topic: Using Bliaron 2nd Ed. material for example suite
Replies: 19
Views: 20222

Re: Using Bliaron 2nd Ed. material for example suite

Okay then, with DestinedToDie, myself and psi29a's blessing, I would say go forth and conquer, unelsson and Lamoot. Please, for the love of the Gods of Bliaron, finish us a nice Example Suite so OpenMW can be tested without money. Please and thank you. :D Will do :) for a start, I'll focus on the b...
by Lamoot
06 Dec 2020, 15:32
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 136
Views: 87529

Re: OpenGEX as .Nif alternative for OpenMW

@cc9cii @Capostrophic thank you for the answer. At first I was afraid it was some overly complicated way to define which animations are used in the engine. Not a problem at all if they are for the sounds. I've update the OpenMWDude so that it now includes run animations for all 4 directions (forward...
by Lamoot
27 Nov 2020, 19:35
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 136
Views: 87529

Re: OpenGEX as .Nif alternative for OpenMW

I started working on more animations. I'm uploading the files to https://gitlab.com/Lamoot/example-suite/ and making MRs into OpenMW's Example Suite repository. Currently I don't export or do the 70x scale. I'll do this once I have all directions of a particular movement type. Right now I'm doing th...
by Lamoot
25 Nov 2020, 19:27
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 136
Views: 87529

Re: OpenGEX as .Nif alternative for OpenMW

This sounds rather straightforward then, thanks for the info. DestinedToDie was also helpful by providing me with a .txt file listing all of the animations used in Morrowind. https://pastebin.com/qaNfhZq7 To me it looks like a definition .txt file and was wondering whether anyone can shed some light...
by Lamoot
24 Nov 2020, 19:15
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 136
Views: 87529

Re: OpenGEX as .Nif alternative for OpenMW

Having succeeded in getting a decent, animated model into OpenMW, it's time to plan the rest of the animations. First I would like to tackle the movement animations - running and walking. I presume we need 8 variants for the 8 directions (cardinal + diagonal). Perhaps by using improvements from here...
by Lamoot
23 Nov 2020, 20:00
Forum: Example-Suite
Topic: Using Bliaron 2nd Ed. material for example suite
Replies: 19
Views: 20222

Re: Using Bliaron 2nd Ed. material for example suite

Just a bit of administrative bs, but DestinedToDie kind of took up the mantel of doing ExampleSuite stuff after I put it down and he's been doing a ton of work over the last couple years. DestinedToDie, are you okay with all this change or are you maybe wanting to have this be an alternate Example ...
by Lamoot
19 Nov 2020, 21:38
Forum: Example-Suite
Topic: Using Bliaron 2nd Ed. material for example suite
Replies: 19
Views: 20222

Re: Using Bliaron 2nd Ed. material for example suite

My idea was (still is?): Template: cc0 content that is juts enough for OpenMW to run, basic generic content, small 1 cell island with a fully articulated humanoid with 1st and 3rd person. This also includes skybox with generic daytime and nighttime textures. Basic default dirt texture and sand text...