Search found 33 matches
- 20 Jun 2014, 13:29
- Forum: General
- Topic: Engine Flexibility Questions For Dynamic Features
- Replies: 12
- Views: 7989
Re: Engine Flexibility Questions For Dynamic Features
I was also considering something like this, maybe a Dwemer dungeon complex that randomly rebuilds as you travel. I think there's some decent existing ones that we can use the open source code from if some more popular scripting languages get implemented post 1.0.
- 07 Jun 2014, 21:27
- Forum: Organisation and Planning
- Topic: OpenMW 0.30.0
- Replies: 259
- Views: 103511
Re: OpenMW 0.30.0
Another pile here: I was executing power (race or birthsign ability), but got interrupted (crushed to the ground), so the spell wasn't cast. After that I was unable to cast the spell that day. The power ability should get depleted after succesful cast. I got CTD after equipping apprentice lockpick ...
- 25 May 2014, 20:01
- Forum: Feature Requests and Suggestions
- Topic: Option to Autosave after so many minutes
- Replies: 35
- Views: 17778
Re: Option to Autosave after so many minutes
I personally found that the Knights of the Old Republic games handled autosaving fairly well, they had an autosave if you haven't had one recently enough upon cell change, plus a quicksave and a standard named save system. I would also agree that 5 is a good number of autosaves to keep, although hav...