Search found 33 matches

by MithrilLeaf
20 Jun 2014, 13:29
Forum: General
Topic: Engine Flexibility Questions For Dynamic Features
Replies: 12
Views: 7989

Re: Engine Flexibility Questions For Dynamic Features

I was also considering something like this, maybe a Dwemer dungeon complex that randomly rebuilds as you travel. I think there's some decent existing ones that we can use the open source code from if some more popular scripting languages get implemented post 1.0.
by MithrilLeaf
07 Jun 2014, 21:27
Forum: Organisation and Planning
Topic: OpenMW 0.30.0
Replies: 259
Views: 103511

Re: OpenMW 0.30.0

Another pile here: I was executing power (race or birthsign ability), but got interrupted (crushed to the ground), so the spell wasn't cast. After that I was unable to cast the spell that day. The power ability should get depleted after succesful cast. I got CTD after equipping apprentice lockpick ...
by MithrilLeaf
25 May 2014, 20:01
Forum: Feature Requests and Suggestions
Topic: Option to Autosave after so many minutes
Replies: 35
Views: 17778

Re: Option to Autosave after so many minutes

I personally found that the Knights of the Old Republic games handled autosaving fairly well, they had an autosave if you haven't had one recently enough upon cell change, plus a quicksave and a standard named save system. I would also agree that 5 is a good number of autosaves to keep, although hav...