Search found 279 matches

by CMAugust
20 May 2021, 04:50
Forum: Support
Topic: Lost reflective water on update
Replies: 3
Views: 1745

Re: Lost reflective water on update

Water reflection is changed via the in-game settings.
by CMAugust
18 May 2021, 04:27
Forum: General
Topic: What is exactly the point of this project?
Replies: 6
Views: 8021

Re: What is exactly the point of this project?

Welcome to OpenMW forums. Please read the FAQ on the OpenMW main website as your question is frequently asked. But to sum up, OpenMW is an example of completely legal clean-room reverse engineering and shares no code with the NetImmerse engine at all. Furthermore, it is solely an open-source game en...
by CMAugust
30 Apr 2021, 02:00
Forum: General
Topic: Low FPS - CPU Bottleneck
Replies: 2
Views: 6100

Re: Low FPS - CPU Bottleneck

OpenMW uses multithreading for many things, but the draw operation is necessarily kept to a single thread. Morrowind's old age works against it; it is horrifically draw-bottlenecked compared to modern games, due to how its assets and world were built. Some mods make this even worse by tripling the n...
by CMAugust
26 Apr 2021, 12:16
Forum: General Development
Topic: Soft Particles
Replies: 4
Views: 6336

Re: Soft Particles

Besides the GPU overhead, if the worst case is that it merely looks the same as it does now without the feature active, that's not too bad at all for an optional feature. A more elegant solution that provides extra data, like the checkbox with distance factor, could be developed in the future.
by CMAugust
26 Apr 2021, 00:45
Forum: General Development
Topic: Soft Particles
Replies: 4
Views: 6336

Re: Soft Particles

I think it looks superb, and have wanted something like this for a long time. Do you have an example of particles that look blatantly incorrect with this technique? Ones that break the illusion, as you put it. Because if in 90% of cases it looks great, and the remaining 10% have the possibility of s...
by CMAugust
22 Apr 2021, 08:28
Forum: Support
Topic: Great House Strongholds - A preview!
Replies: 10
Views: 3986

Re: Great House Strongholds - A preview!

From what I can tell, you'd still have an issue from the other end - enabling the stronghold through the usual quest stage will not actually update the visuals until you enter its exterior cell, so it will "pop" into existence when you approach the area. I still don't know how something hu...
by CMAugust
31 Mar 2021, 02:17
Forum: General Development
Topic: Introducing Proper Fading
Replies: 12
Views: 10761

Re: Introducing Proper Fading

Cross-fading between LOD (which Skyrim also has) is high on my Wishlist too. I've been hand-making LOD for lots of the common exterior objects.
by CMAugust
30 Mar 2021, 09:21
Forum: General Development
Topic: Introducing Proper Fading
Replies: 12
Views: 10761

Re: Introducing Proper Fading

I think we're saying the same thing. Small feature culling "works" with active grid paging, except the objects are now a chunk, which of course is much larger and so they are not culled from the same distance. Here is some example footage, if anyone was curious: https://streamable.com/nnh1...
by CMAugust
30 Mar 2021, 09:08
Forum: General Development
Topic: Introducing Proper Fading
Replies: 12
Views: 10761

Re: Introducing Proper Fading

Object paging already "disrupts" small feature culling and NiLODNode - pages are not rebuilt, the culling/lod is simply chunkified, leading to some objects in the chunk changing sooner or later than expected. Implementing object fading while leaving paging as-is will probably have a simila...
by CMAugust
29 Mar 2021, 00:13
Forum: General Development
Topic: Introducing Proper Fading
Replies: 12
Views: 10761

Re: Introducing Proper Fading

For what it's worth, oblivion has alpha blend fading out the wazoo (see above), and that ran better than OpenMW on my Intel HD 3000 integrated graphics. It also was designed with the Xbox 360 in mind. I think the alpha blending concern is perhaps overstated compared to the benefits. :)