Search found 116 matches

by wareya
16 Jun 2015, 19:33
Forum: Development
Topic: Multiplayer Development
Replies: 41
Views: 6860

Re: Multiplayer Development

by wareya
14 Jun 2015, 06:19
Forum: Organisation and Planning
Topic: OpenMW 0.36.0
Replies: 123
Views: 27694

Re: OpenMW 0.36.0

>Additionally, the only things I was going to show for the engine were:

You could show the crazy water zfighting that used to happen in Seyda Neen, and how it's nonexistent now :)
by wareya
08 Jun 2015, 22:24
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 22154

Re: OpenSceneGraph port now playable

Is the zbuffer is extremely low resolution for some reason? The edges of any remotely distant objects sawblade like hell. With with FoV change, it doesn't flicker or move, either. Yes, I get zfighting on mid-distance objects that aren't overlapping, too. Look at the ro...
by wareya
06 Jun 2015, 07:22
Forum: Development
Topic: Feature #2229: Improve pathfinding AI
Replies: 46
Views: 10620

Re: Feature #2229: Improve pathfinding AI

How about improving the AI?
by wareya
29 May 2015, 20:39
Forum: General discussion
Topic: 2d game on openmw engine
Replies: 9
Views: 1790

Re: 2d game on openmw engine

A game engine provides a way to tie game logic to things like input, output, physics, AI, etc. A game engine can also happen to implement various non-game-logic things itself. All else is "toolkits" or "libraries". An engine is the basis of the software as defined by the domain of the software. Anyw...
by wareya
28 May 2015, 15:06
Forum: Off Topic
Topic: Mod: Levelling Just Happens
Replies: 90
Views: 12610

Re: Mod: Levelling Just Happens

>Well, as long as we're comfortable subtly insulting people by implying that dissenting opinions can only be the result of intellectual dishonesty, then sure, let's do that.

Is that not literally what you're doing at this very moment?
by wareya
25 May 2015, 05:36
Forum: General discussion
Topic: Playthrough observations
Replies: 48
Views: 9526

Re: Playthrough observations

Forgive me if I have something wrong or repeat what's already said, cuz my memory of this issue is foggy. I read up this thread and the relevant stuff right before bed one night. So, the drift doesn't happen /while/ animating, because the animations are normalized. In that case, why is it that chang...
by wareya
24 May 2015, 14:06
Forum: Development
Topic: Grey out read dialogue topics
Replies: 18
Views: 3924

Re: Grey out read dialogue topics

At worst, the system doesn't have to leave mods in the dark. OpenMW could expand the dialogue system so that dialogue mods running on OpenMW could control greying-out themselves.
by wareya
24 May 2015, 09:17
Forum: Editor Development
Topic: Manual & Icons
Replies: 113
Views: 27808

Re: Manual & Icons

Seconding Clox. Any and every tutorial video needs at least a transcription.
by wareya
23 May 2015, 07:56
Forum: Support
Topic: Barter Screen Strangeness
Replies: 5
Views: 1249

Re: Barter Screen Strangeness

Ahh, good call!