Search found 180 matches

by wareya
10 Dec 2017, 15:21
Forum: Feature Requests and Suggestions
Topic: 360 degree screenshots?
Replies: 20
Views: 2695

Re: 360 degree screenshots?

This is how cubemap generation in some professional game engines, like Source Engine, works. Definitely not just a toy.
by wareya
09 Dec 2017, 22:21
Forum: General discussion
Topic: Two bug reports on reddit
Replies: 20
Views: 2616

Re: Two bug reports on reddit

Wait, no, I mean that the weird behavior - the sign affecting health growth - is the vanilla behavior. OpenMW doesn't have the vanilla behavior here. It's a very weird behavior, but despite that, OpenMW has to use it, even though it doesn't right now. Vanilla pockpicketing and bartering scaling are ...
by wareya
09 Dec 2017, 22:09
Forum: General discussion
Topic: Two bug reports on reddit
Replies: 20
Views: 2616

Re: Two bug reports on reddit

This is a core aspect of vanilla chargen balance so OpenMW pretty much has to use the vanilla behavior here.
by wareya
07 Dec 2017, 14:04
Forum: Development
Topic: Should water refractions be scaled?
Replies: 10
Views: 2327

Re: Should water refractions be scaled?

If you're using RGB you're already not being physically correct, so just go all out for maximum "looks realistic to me"ness. PBR is primarily about lighting, and Morrowind's vanilla assets can't use PBR style lighting.
by wareya
04 Dec 2017, 21:31
Forum: General discussion
Topic: Moon and star license?
Replies: 5
Views: 1077

Re: Moon and star license?

https://shadow-path.deviantart.com/art/Morrowind-Moon-and-Star-114825230 I just got a new comp with Vista on it and the Morrowind shortcut icon was rather blurry, so I made a new one, from scratch. Took about three hours in Photoshop, the base resolution is 256x256, and I used an icon program to mak...
by wareya
04 Dec 2017, 09:57
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 47369

Re: OpenMW 0.43.0

Do we have any Windows users here who could just test the release package real quick? Or is our Windows user base so small that we can ignore it anyway? I'm a windows user and have no obvious issues. No crashes or major performance regressions or mods stopping working, but I play mostly vanilla. An...
by wareya
02 Dec 2017, 18:40
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 47369

Re: OpenMW 0.43.0

The windows RC is still apparently made with an old version of SDL2 - 2.0.4 - that has annoying input bugs. The very next version of SDL2, 2.0.5, fixes them. The current stable version of SDL2 is 2.0.7. Just dragging and dropping the new SDL2 version into the install directory doesn't seem to break ...
by wareya
29 Nov 2017, 12:57
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 47369

Re: OpenMW 0.43.0

If it's speech and not writing then nobody will really care about mistakes in constructing relative clauses unless they involve an unmarked infinitive, that-elision, or rendering the meaning different than it's supposed to be.
by wareya
21 Nov 2017, 06:20
Forum: General discussion
Topic: Dark Brotherhood Attack and Guards
Replies: 6
Views: 1183

Re: Dark Brotherhood Attack and Guards

Yeah, the attack frequency is a problem with the vanilla game for sure. https://forum.openmw.org/viewtopic.php?f=39&t=4252 Install this and they'll be delayed until you can probably kill them, but not so delayed as to make it take forever to be allowed to go to Mournhold like the normal DB attack de...
by wareya
18 Nov 2017, 04:59
Forum: Mod Compatibility
Topic: I fixed Vurt's groundcover for OpenMW
Replies: 15
Views: 4370

Re: I fixed Vurt's groundcover for OpenMW

It's just the file locker. safe.moe gets blocked by some browsers for some reason.