Search found 203 matches
That's completely valid. I just take issue with trying to call it semantic versioning when it's almost certainly going to be impossible to apply it according to its specification. I'll avoid diverting the thread any further.
Semantic versioning is unbelievably terrible for anything that isn't a shared library. It's not a standard anywhere else, especially not game engines, and OpenMW being an open source project has nothing to do with it. In the first place: https://i.imgur.com/QAFmxnM.png Game engines do not have publi...
- 20 Jul 2018, 13:06
- Forum: Feature Requests and Suggestions
- Topic: Water shaders, OpenMW vs MGEXE
- Replies: 47
- Views: 3504
Adding the foam would be great, but if the project ever gets to that stage it should somehow differentiate cells that are ocean water and cells that are river water. Difficult indeed. Probably will have to flag cells what type of water it contains or something similar. There are cells where river w...
I've never considered marksman to be a usable weapon skill. The weapons for it are too bad. Maybe if you're roleplaying as an archer it might make sense, but you'd really want to go with a race with a higher base strength in that case so you can carry more loot and arrows, like Dunmer, and Dunmer al...
Bosmer are actually bad though. They waste +15 on a dump weapon skill, marksman; the control creatures power is virtually useless; and disease resistance is actually useless, I have not ever even once been inconvenienced by a disease in Morrowind. The only reason to pick them is if you want 50/50 ba...
I'm surprised that imperial has so many votes honestly. +10 to long blade and +5 to light armor is fine, and having a 25~50 point charm power is really good for players that aren't breaking the game. Altmer is """good""" because of their massive magicka bonus, but you can just go breton and use ench...
- 17 Jul 2018, 10:40
- Forum: Support
- Topic: [SOLVED] OpenMW crashes when recording using OBS game capture
- Replies: 11
- Views: 364
It's OBS's buggy GL hooks. But any change in OpenMW's behavior here would be because of an updated dependency.