Search found 221 matches

by wareya
03 Oct 2018, 22:24
Forum: Other Forks and Ports
Topic: Performance Suggestions
Replies: 14
Views: 662

Re: Performance Suggestions

There's nothing weird about a game engine rendering the 3d world at a different resolution than it presents to the window/screen with, if that's what you guys are talking about.
by wareya
29 Sep 2018, 23:11
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 51
Views: 3575

Re: Fix The Lady Lover and Steed Birthsigns

Wait for 1.0 and then make it so content developers can change the behavior? That's my guess (I'm just a contributor, not a planner). I'm not sure about the other related bugs, though it's pretty important IMO to be able to turn normal trainers into master trainers - if you even can, then you're pre...
by wareya
28 Sep 2018, 00:08
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 51
Views: 3575

Re: Fix The Lady Lover and Steed Birthsigns

We have to implement vanilla behavior for the sake of mods, too. Just because it's annoying to certain mods doesn't mean it's a bad behavior. The vanilla behavior is not a workaround for a bug. It affects way more than just that one thing. They just implemented birthsign bonuses that way so that the...
by wareya
27 Sep 2018, 00:08
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 73
Views: 12812

Re: OpenMW 0.45.0

That sounds like a problem.
by wareya
26 Sep 2018, 12:42
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 73
Views: 12812

Re: OpenMW 0.45.0

Using the nodemask system is definitely the right way to go for something like this, even if it seems gross. "Doesn't cast shadows" is a pretty general thing. For example, future full conversions would probably love to do something like apply it to animated foliage and have AO simulate their interna...
by wareya
26 Sep 2018, 05:16
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 73
Views: 12812

Re: OpenMW 0.45.0

I checked and vanilla does show shadows for invisible NPCs: https://imgur.com/a/3Ik4WTc
by wareya
22 Sep 2018, 02:44
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 51
Views: 3575

Re: Fix The Lady Lover and Steed Birthsigns

It is to be assumed that any permanent changes to the character that happen during chargen as a result of character configuration should act as though they are inherent to the character. That is more basic and fundamental than what the effects look like on the HUD. I was never once confused by birth...
by wareya
18 Sep 2018, 01:41
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 51
Views: 3575

Re: Fix The Lady Lover and Steed Birthsigns

That is not a valid reason to not replicate the vanilla behavior. It affects more than just restore attribute, it affects how you level and your training, as if it were an inherent bonus, just like how different races have different base stats, and that's the way it should be . (In other words: what...
by wareya
16 Sep 2018, 22:43
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 67
Views: 3783

Re: List of (other) FOSS game engine replacement projects

Yeah, some people think that way about FOSS because of the GPL , but the GPL shouldn't have that kind of influence on how people think about FOSS. The GPL is absolutely not a good standard for what kinds of dependencies should render something no longer FOSS. Game maker is proprietary. Let's say som...