Search found 116 matches

by wareya
17 Jan 2018, 01:24
Forum: Support
Topic: .tga files support
Replies: 11
Views: 1512

Re: .tga files support

psi29a wrote:
16 Jan 2018, 14:45
Or use the PR to make a patch that arch can use and ask them to include it. :)
Arch applies as few patches as possible to upstream packages, for better and for worse. This is a case where they would definitely not apply the patch.
by wareya
15 Jan 2018, 02:41
Forum: Development
Topic: Need help testing PR #1594, which fixes controller issues
Replies: 15
Views: 1811

Re: Need help testing PR #1594, which fixes controller issues

The windows nightlies still have not updated.
by wareya
12 Jan 2018, 04:50
Forum: Development
Topic: Need help testing PR #1594, which fixes controller issues
Replies: 15
Views: 1811

Re: Need help testing PR #1594, which fixes controller issues

That commit should be too old to have the PR. Is that what commit it says it is in-game, or is it the one from the image in the nightly's OP?
by wareya
10 Jan 2018, 19:55
Forum: Development
Topic: Need help testing PR #1594, which fixes controller issues
Replies: 15
Views: 1811

Re: Need help testing PR #1594, which fixes controller issues

Thunderforge wrote:
10 Jan 2018, 05:13
Looks like it got merged yesterday, so it should be in the most recent nightlies. Let us know how it turns out!
Still waiting on the nightly to update from b86118f76
by wareya
08 Jan 2018, 22:39
Forum: Development
Topic: Need help testing PR #1594, which fixes controller issues
Replies: 15
Views: 1811

Re: Need help testing PR #1594, which fixes controller issues

I can test it once it's merged and a nightly incorporates it.
by wareya
07 Jan 2018, 02:08
Forum: Content Development Section
Topic: Texture upscaling mod question
Replies: 18
Views: 2280

Re: Texture upscaling mod question

In theory you want to use a brick-wall filter with a reversible deringing filter (which can just be another blur, but one that isn't a brick wall filter!), but nobody does that. They use filters with tons of aliasing instead, so whenever you resize an image too much (EDIT: too many times in a row) i...
by wareya
06 Jan 2018, 21:38
Forum: General discussion
Topic: 2018
Replies: 21
Views: 6425

Re: 2018

Lots and lots of nearly-invisible bugs to fix. Maybe I should contribute again. I tried looking for what was causing https://bugs.openmw.org/issues/3876 but couldn't find it.
by wareya
06 Jan 2018, 19:22
Forum: Content Development Section
Topic: Texture upscaling mod question
Replies: 18
Views: 2280

Re: Texture upscaling mod question

In sampling theory, the isotropic brick-wall lowpass for 2d stuff is convolution against Jinc . This destroys high-frequency checkerboard information, but that's what makes it isotropic: if you have a square tiling image, lowpassing it with jinc means that you can then rotate it however you want wit...
by wareya
05 Jan 2018, 02:41
Forum: Content Development Section
Topic: Texture upscaling mod question
Replies: 18
Views: 2280

Re: Texture upscaling mod question

If waifu2x causes weirdness, use nnedi3 instead. It has a simpler network (so it's less over-fit) and it was trained on mostly photographic-like data. Worst case scenario you can make your own.
by wareya
29 Dec 2017, 11:57
Forum: Support
Topic: The game isn't reading mouse input
Replies: 3
Views: 1652

Re: The game isn't reading mouse input

sounds like sensitivity is set to 0 or something