Search found 574 matches
- 14 Jan 2012, 01:19
- Forum: Feature Requests and Suggestions
- Topic: Quick Inventory Transfer
- Replies: 2
- Views: 4251
Quick Inventory Transfer
Someone mentioned this on the official forums that they would like a way to quickly move an item from a container/body/etc to their inventory with a simple click, instead of having to drag the item. This is a nice idea and is definitly related to something like hotkeys. Perhaps holding down ctrl and...
- 29 Nov 2011, 03:54
- Forum: Feature Requests and Suggestions
- Topic: Better Menu Additions
- Replies: 6
- Views: 5473
Re: Better Menu Additions
Perhaps forget about a "standard" menu, other than mabe a simple space for one. Ignoring the standard type of menu, you instead call up or "summon" a group of meshes that behave similiar to activators which you can click on. Beyond the underlying code for ad hoc "summoning&q...
- 25 Nov 2011, 00:37
- Forum: Feature Requests and Suggestions
- Topic: Better Menu Additions
- Replies: 6
- Views: 5473
Better Menu Additions
Ok, so lately because of Skyrim, there has been talk about adding Skyrim things to MW but there is always the complaint that adding some sort of menu is clunky at best. Well, heres the chance to fix that. Perhaps have a script point to a menu in the CS. This menu could be built through simple a drag...
- 24 Oct 2011, 20:13
- Forum: Feature Requests and Suggestions
- Topic: Gravity Changes?
- Replies: 1
- Views: 2588
Gravity Changes?
Not sure where to put this or if this would even be possible. It would be nice if gravity was variable. As it stands, gravity is always a downward force. Instead, this force could be set and pointed a certain direction with mabe some sort of placed object. Essentially, once a character enters a &quo...