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Search found 1239 matches
- 20 May 2021, 06:47
- Forum: General
- Topic: What is exactly the point of this project?
- Replies: 6
- Views: 8031
- 07 May 2021, 11:18
- Forum: Content Development
- Topic: Quick tutorial: Generating normal maps from a texture
- Replies: 3
- Views: 5903
Re: Quick tutorial: Generating normal maps from a texture
I added some info regarding different normal map styles and which one to use for OpenMW (TL/DR; it's DX, not OpenGL)
- 07 May 2021, 10:34
- Forum: General
- Topic: Interesting issue when swapping between versions of OpenCS
- Replies: 7
- Views: 5622
Re: Interesting issue when swapping between versions of OpenCS
Finally, a real mountainous red mountain!
- 02 May 2021, 06:02
- Forum: Off Topic
- Topic: Happy Birthday Morrowind!
- Replies: 1
- Views: 5162
- 14 Apr 2021, 09:26
- Forum: General
- Topic: openmw is good
- Replies: 14
- Views: 8205
Re: openmw is good
The real problem I see if how all this variants are fracturing the community. Sure, this is true. But there really isn't any other way. OpenMW cannot support MWSE-Lua in a good way as far as I've understood it, so the only reasonable way is to make our own implementation of Lua scripting. It will f...
- 01 Apr 2021, 03:41
- Forum: Join the team
- Topic: Looking to improve animations
- Replies: 40
- Views: 46223
Re: Looking to improve animations
METAAAAAL!
These animations look great though, sad you quit.
These animations look great though, sad you quit.
- 29 Mar 2021, 08:22
- Forum: General Development
- Topic: Introducing Proper Fading
- Replies: 12
- Views: 10767
Re: Introducing Proper Fading
To me, a menu like this sounds brilliant and makes a lot of sense for an open world game.
- 27 Mar 2021, 20:07
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 63108
Re: OpenMW Template art
Awesome! Very nice work.
- 18 Mar 2021, 21:17
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176713
Re: Lysol's normal mapped texture packs
True, but this wasn't the reason I did this particular sword. I just liked the sword and thought it was of poor quality. But sure, it was great to have a high quality reference to look at when doing the sword and it allowed me to understand exactly what the very low res Bethesda texture was represen...
- 18 Mar 2021, 14:17
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176713
Re: Lysol's normal mapped texture packs
Not a new "pack", but a normal mapped (and specular mapped!) replacer none the less.
Lysol's Steel Claymore Replacer
And here is the same mod, but on the nexus instead of moddinghall
Lysol's Steel Claymore Replacer
And here is the same mod, but on the nexus instead of moddinghall