Search found 25 matches

by Faelian
25 May 2017, 10:16
Forum: Content Development
Topic: How to make Intelligence appealing to non-mages?
Replies: 10
Views: 6938

Re: How to make Intelligence appealing to non-mages?

How about making scrolls and magical items have different effectiveness depending on characters intelligence? Scrolls could require a certain amount of it to be cast succesfully (if you're below that, it will fail just like a spell) and enchanted items could for example, follow the same procedure re...
by Faelian
17 Jun 2014, 13:42
Forum: General
Topic: Call for testing: Tribunal and BM main quests
Replies: 18
Views: 11273

Re: Call for testing: Tribunal and BM main quests

Haha, nice cavalry, with such force they could conquer whole Solstheim!
by Faelian
15 Jun 2014, 20:38
Forum: Feature Requests and Suggestions
Topic: Items in hand
Replies: 11
Views: 6842

Re: Items in hand

Yes, that is a nice system and it would be cool to see it done in Morrowind though in ideal world we could also see PC using his hands to do so (if they're not holding anything) :P
by Faelian
15 Jun 2014, 15:47
Forum: Feature Requests and Suggestions
Topic: Items in hand
Replies: 11
Views: 6842

Re: Items in hand

Haven't heard of that Dark Mod, but might give it a try later on. The thing is that if that was supposed to be done via messages (i.e. "You are holding the Necromancer's Amulet, what do you want to do with it?), it would be... well, kind of artificial. I'd prefer it to be visually represented a...
by Faelian
14 Jun 2014, 16:59
Forum: Feature Requests and Suggestions
Topic: Items in hand
Replies: 11
Views: 6842

Re: Items in hand

Neat idea though i wonder how would one make it look believable considering different shapes would need different animations of holding. Apart from that it would really be awesome to be able to inspect an item more closely (like in Skyrim's inventory but holding it in-game) and interact with it that...
by Faelian
22 May 2014, 15:26
Forum: Editor Development
Topic: 3D scene: Navigation modes
Replies: 30
Views: 26013

Re: 3D scene: Navigation modes

IMO you could consider adding Zbrush-like navigation mode. It's not very intuitive or effective using mouse but it's design is great for graphics tablet users and might prove handy for laptops.
by Faelian
02 Apr 2014, 22:15
Forum: Feature Requests and Suggestions
Topic: Smart NPCs
Replies: 10
Views: 7166

Smart NPCs

Hey guys, i came up with an idea of post 1.0 AI improvement that could be implemented in OpenMW. I think that it is somewhot weird that while wandering armed in full daedric armor, wielding powerfull Chrysamere or whatever you are being attacked by bandits in some pitiful equipment. So, my idea is t...
by Faelian
04 Jan 2014, 14:10
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 82157

Re: Specular Highlights?

Wow, this thread really evolved into something i wouldn't expect. I won't write great monologs like PeterBitt cause i'm too lazy, but i also feel that many modders make things without having optimisation in mind. For example, InsanitySorrow makes weapons that look really awesome. However when i look...
by Faelian
04 Aug 2013, 18:26
Forum: Example-Suite
Topic: Art assets
Replies: 98
Views: 60886

Re: Art assets

Don't worry, i didn't do that much :P Anyway, to be honest, morrowind REALLY need new skeleton. The old one is just bad and it makes terrible limitations to animations, clothing and body. Apparently, i could do a new body, rig it to a new skeleton and then make animations for it. It'd be hell a lot ...
by Faelian
22 Jul 2013, 12:02
Forum: Example-Suite
Topic: Art assets
Replies: 98
Views: 60886

Re: Art assets

Ok, for now i've finished Idle and i'm polishing WalkForward. I need to slow it down a little bit, because with usual speed and athletics the animation turns out too fast and therefore looks very unnatural. Other than that, i think that after some changes and upgrades here and there it should look p...