Search found 81 matches

by TechNoirMK
03 Apr 2017, 10:14
Forum: Off Topic
Topic: Skywind assets license?
Replies: 9
Views: 909

Re: Skywind assets license?

>muh artistic vision
Apart from some textures and clutter models, I don't see a reason to use any Skywind assets unless something like the spoiler in the OP happens.
by TechNoirMK
03 Apr 2017, 10:05
Forum: General discussion
Topic: Bringing Opensource to skyrim
Replies: 12
Views: 2675

Re: Bringing Opensource to skyrim

jooses crust
by TechNoirMK
29 Mar 2017, 12:07
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 46289

Re: OpenMW 0.42.0

I'm with holding off.
by TechNoirMK
23 Mar 2017, 13:51
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 46289

Re: OpenMW 0.42.0

>53%
>April
Yeah, right. I'd estimate the release at least in May, unless at some point the remaining issues go to 0.43.
by TechNoirMK
07 Mar 2017, 15:18
Forum: Off Topic
Topic: Boots of Blinding Speed help
Replies: 1
Views: 349

Re: Boots of Blinding Speed help

Tbh, I'd prefer if this thread was renamed into "Morrowind questions that don't deserve their own thread"
by TechNoirMK
06 Mar 2017, 05:21
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 46289

Re: OpenMW 0.42.0

Is it me, or hitting enemies lower than you has gotten wonky lately?
by TechNoirMK
06 Mar 2017, 04:16
Forum: General discussion
Topic: New here
Replies: 10
Views: 952

Re: New here

Can I call it Open My Wrinkles then?
by TechNoirMK
06 Mar 2017, 04:13
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 5
Views: 848

Re: Sotha Sil Expanded

Scrawl replied, but he says that the Pocket Cabal script is completely broken in the first place. With Trainwiz saying it's fine, I'm now completely confused. Can anyone with scripting experience please look at _pocket_linecontrol?
by TechNoirMK
03 Mar 2017, 10:18
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 5
Views: 848

Re: Sotha Sil Expanded

The Pocket Cabal fight issue can be "fixed" by placing Say after SayDone, but the problem is that the fight starts while the voiceline is still playing instead of starting after the voiceline ends as intended. I don't know what is the source of this error in the first place - some script error or OM...
by TechNoirMK
01 Mar 2017, 17:44
Forum: Off Topic
Topic: AMD, Vulkan and Bethesda
Replies: 4
Views: 507

Re: AMD, Vulkan and Bethesda

>Bethesda
>optimization
Pfffhahahahahahaha no.