Search found 31 matches
- 11 Jan 2018, 00:07
- Forum: Support
- Topic: Crash: Address not mapped to object
- Replies: 2
- Views: 2423
Re: Crash: Address not mapped to object
I've found out that it was the mod Lovarathors legacy that was causing the problem.
- 10 Jan 2018, 20:14
- Forum: Support
- Topic: Crash: Address not mapped to object
- Replies: 2
- Views: 2423
Crash: Address not mapped to object
OpenMW has started crashing when I start a new game. This is the contents of my crash log: *** Fatal Error *** Address not mapped to object (signal 11) Address: 0x20 System: Linux jamie-ncase 4.10.0-42-generic #46~16.04.1-Ubuntu SMP Mon Dec 4 15:57:59 UTC 2017 x86_64 Executing: gdb --quiet --batch -...
- 07 Jan 2018, 02:18
- Forum: Content Development
- Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
- Replies: 49
- Views: 67130
Re: Natural Character Growth and Decay - An OpenMW Leveling Mod
@Lonewolf This occurs right at the start of the game when I leave the Census building, its in a normal game of OpenMW. I'm using BTB's character plugin which alters racial bonuses and birthsigns. I think this is probably causing the conflict, is this a serious issue or can I keep using both of them?
- 30 Dec 2017, 14:40
- Forum: Content Development
- Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
- Replies: 49
- Views: 67130
Re: Natural Character Growth and Decay - An OpenMW Leveling Mod
I'm getting an error message that its asked me to report:
http://i.imgur.com/FmVGqpB.png
I'm not sure why the screen shot didn't capture the rest of the message, but it says 'NCGD was expecting your base personality to be -5, but instead it was 0'.
http://i.imgur.com/FmVGqpB.png
I'm not sure why the screen shot didn't capture the rest of the message, but it says 'NCGD was expecting your base personality to be -5, but instead it was 0'.
- 26 Dec 2017, 19:28
- Forum: Feature Requests and Suggestions
- Topic: Distant lands and frozen cliffracers
- Replies: 16
- Views: 12143
Distant lands and frozen cliffracers
I'm using the 0.43 release with distant lands on. My issue is that this results in frozen cliff racers everywhere around Red Mountain. Is there a fix I can use for this, either to disable them or animated them? Its very immersion breaking.
- 03 Sep 2017, 00:21
- Forum: General Modding
- Topic: Multimark mod not working in 0.42?
- Replies: 14
- Views: 7524
Re: Multimark mod not working in 0.42?
@Loriel I tried moving the Mark/Recall mod to the end of my modlist and that indeed fixed the problem, thanks for your help, something else must have been overwriting it. I'll let you know if there are any other problems. It is indeed an ambitious mod list, my attitude is: add everything I would add...
- 02 Sep 2017, 19:10
- Forum: General Modding
- Topic: Multimark mod not working in 0.42?
- Replies: 14
- Views: 7524
Re: Multimark mod not working in 0.42?
Mark and recall both work normally as they would in the vanilla game, there is no option to set multiple mark locations or to recall to them. I have definitely enabled MultiMarkOMW-1.3-TR.esp however, it shows up in the log file. Installing crash catcher Loading config file: /home/jamie/.config/open...
- 02 Sep 2017, 18:33
- Forum: General Modding
- Topic: Multimark mod not working in 0.42?
- Replies: 14
- Views: 7524
Multimark mod not working in 0.42?
Is the most recent version of the multimark mod not working for anyone else?
http://www.nexusmods.com/morrowind/mods/44825/?
It says it works in 0.41, but it isn't working for me in 0.42.
http://www.nexusmods.com/morrowind/mods/44825/?
It says it works in 0.41, but it isn't working for me in 0.42.
- 02 Jul 2017, 21:22
- Forum: Support
- Topic: Cant start OpenMW through Steam
- Replies: 5
- Views: 5386
Re: Cant start OpenMW through Steam
Thanks for your reply, its good to know its not just me with this issue. Unfortunately that code didn't fix it, but I'll have a look at using the steam controller without steam as a workaround.
- 19 Jun 2017, 07:55
- Forum: Support
- Topic: Cant start OpenMW through Steam
- Replies: 5
- Views: 5386
Re: Cant start OpenMW through Steam
The error happens immediately after clicking play, the Bethesda logo doesn't appear