Search found 2559 matches
- 17 Feb 2024, 16:13
- Forum: Infrastructure
- Topic: Dead links on wiki (modhistory.com); forum email went to Spam
- Replies: 1
- Views: 1620
Re: Dead links on wiki (modhistory.com); forum email went to Spam
We've had issues with emails before, but never anything we had any hopes of diagnosing, so this is the first actual lead we've got. Hopefully it'll point us in the right direction. As for the wiki, it's far from just the links on that page that are out of date. Much of the wiki goes unmaintained. It...
- 24 Jan 2024, 14:38
- Forum: Support
- Topic: OpenMW 0.48 Fatal Error When Loading Save Within Game
- Replies: 3
- Views: 970
- 17 Jan 2024, 14:13
- Forum: Support
- Topic: Fatal error when starting OpenMW 0.48
- Replies: 6
- Views: 1607
Re: Fatal error when starting OpenMW 0.48
Morrowind doesn't benefit from an archive invalidation BSA, and the one that comes with MO2 is known to crash 0.48 (and possibly the original engine, too, as it's not a Morrowind BSA). If that's where it's come from, you can either disable archive invalidation in MO2 (and remove the BSA from your op...
- 16 Jan 2024, 14:14
- Forum: Support
- Topic: Fatal error when starting OpenMW 0.48
- Replies: 6
- Views: 1607
Re: Fatal error when starting OpenMW 0.48
You're not going to be able to analyse the crash dump yourself without the debug symbols and a decent amount of knowledge about OpenMW's internals, so it's definitely best to get the dump to us. As for the log files, it sounds like you've got the super-duper irritating option that hides file extensi...
- 04 Jan 2024, 16:20
- Forum: Organisation and Planning
- Topic: DLSS3
- Replies: 3
- Views: 2428
Re: DLSS3
IIRC, the licence terms for DLSS mean it can never legally be used with OpenMW, but FSR should eventually be doable as it's got a friendlier licence. It's not the highest priority at the moment as OpenMW doesn't get that much more expensive when you run it at higher resolutions, so there's a good ch...
- 28 Nov 2023, 11:22
- Forum: Feature Requests and Suggestions
- Topic: More gamepad support
- Replies: 1
- Views: 1364
Re: More gamepad support
We've had discussions and prototypes for improved gamepad support in the past, but nothing's quite got to the point of being a mergeable MR yet. Being a volunteer project, it can be hard to find people willing and able to do this kind of work, especially because they also need to not have something ...
- 16 Nov 2023, 11:37
- Forum: Organisation and Planning
- Topic: What is OpenMW 1.0?
- Replies: 6
- Views: 3128
Re: What is OpenMW 1.0?
That's not exactly true. There's nothing about OSG that would stop us from implementing everything that exists in Morrowind.exe, things like multithreaded physics and navmesh-based pathfinding are fenced off behind options, and the client-server architecture shouldn't get in the way of base-game mec...
- 13 Nov 2023, 20:26
- Forum: Organisation and Planning
- Topic: What is OpenMW 1.0?
- Replies: 6
- Views: 3128
Re: What is OpenMW 1.0?
In theory. There aren't that many issues left for The Underground, though, and there used to be loads.
- 08 Nov 2023, 11:24
- Forum: Support
- Topic: OpenMW 2023.04.10: crash on startup
- Replies: 26
- Views: 6835
Re: OpenMW 2023.04.10: crash on startup
The regular openmw.log ends with Generating /tmp/openmw-crash.log and killing process 1904, please wait... warning: File "/usr/lib/libstdc++.so.6.0.30-gdb.py" auto-loading has been declined by your `auto-load safe-path' set to "$debugdir:$datadir/auto-load". ./openmw: line 31: 19...
- 07 Nov 2023, 11:25
- Forum: Support
- Topic: OpenMW 2023.04.10: crash on startup
- Replies: 26
- Views: 6835
Re: OpenMW 2023.04.10: crash on startup
If you can figure out how to get rid of the error about GDB, then we could at least look at the crash log. Without it, there's no way to know what caused the problem.