You are very very welcome AHSauge!
Can't really point you to a "simple" task myself since I'm not a dev, but I just wanted to wish you welcome here.
Search found 1239 matches
- 03 Aug 2017, 21:51
- Forum: Join the team
- Topic: Application: AHSauge
- Replies: 6
- Views: 6227
- 02 Aug 2017, 11:26
- Forum: Feature Requests and Suggestions
- Topic: Scalability & Stability
- Replies: 7
- Views: 4520
Re: Scalability & Stability
But golly what if I want to have a bunch of cells loaded? Is there a multi-core solution in the works? You don't. Not loaded with AI, scripts etc. at least. This leads to bugs since the game isn't designed to have AI and scripts 7 cells away activated. What you want is distant statics, which is not...
- 02 Aug 2017, 11:23
- Forum: News
- Topic: OpenMW 0.42.0 Released!
- Replies: 19
- Views: 29912
Re: OpenMW 0.42.0 Released!
On a side note, please consider adding the 0.42.0 news article (https://openmw.org/2017/openmw-0-42-0-released/) on your main page (https://openmw.org/en/). This, i think, is very important for visibility sake. As you know... some people think the project is dead or in a slow development state. Tha...
- 01 Aug 2017, 22:42
- Forum: General
- Topic: Is OpenMW dead?
- Replies: 28
- Views: 17738
Re: OpenMW is dead
I just want to revive this thread for one last comment. Today this thread is really so far from the truth. Not only did 0.42 just get released (only a few days after the huge TES3MP release) but there are a couple of new developers that have started working on the project now too.
- 01 Aug 2017, 22:12
- Forum: Organisation and Planning
- Topic: OpenMW 0.42.0
- Replies: 306
- Views: 171714
Re: OpenMW 0.42.0
Yaaaay, new release at last! I always play nightlies so it's not like it matters for me, but every release is kind of a milestone, so I always get so excited.
- 01 Aug 2017, 10:53
- Forum: Support
- Topic: [SOLVED] OpenMW CS crashes on my Mac
- Replies: 16
- Views: 8915
Re: OpenMW CS crashes on my Mac
Ok, so it basically says nothing at all. Is there a log file created for the CS? Zini, scrawl?
- 01 Aug 2017, 10:51
- Forum: TES3MP
- Topic: TES3MP featured on RockPaperShotgun
- Replies: 5
- Views: 3923
Re: TES3MP featured on RockPaperShotgun
I actually sent her an email and told her to keep up the good work. Haha.
- 31 Jul 2017, 21:08
- Forum: TES3MP
- Topic: TES3MP featured on RockPaperShotgun
- Replies: 5
- Views: 3923
Re: TES3MP featured on RockPaperShotgun
YES, that's some quality journalism right there *claps hands*. Ten points to RockPaperShotgun for actually looking up facts for their story.
- 31 Jul 2017, 21:03
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1006227
Re: OpenMW Nightly builds
Forgive my ignorance but I am confused by the distinction between OpenMW Nightly Builds and the OpenSceneGraph (OSG) Builds and forks. If I want performance on a high end gaming rig I want OSG right? And does OSG install over top of an existing OpenMW Install? OpenMW switched to OSG way back ago, j...
- 31 Jul 2017, 13:07
- Forum: General Modding
- Topic: Testing "best of Morrowind mods" lists
- Replies: 5
- Views: 4762
Re: Testing "best of Morrowind mods" lists
I agree with Thunderforge, I see reddit users all the time that go for mods recommended in mod lists like these. Good initiative.