Search found 395 matches
- 30 Jan 2017, 01:13
- Forum: Feature Requests and Suggestions
- Topic: Please add Xbox GUI for controllers
- Replies: 13
- Views: 10668
Re: Please add Xbox GUI for controllers
I believe (and call me crazy here) that this has come up before as a point of discussion. One of the issues seems to be that nobody really has familiarity with the Xbox GUI, so nobody can recreate it, and while we could ostensibly simply mish-mash a controller-friendly system into place there's no c...
- 16 Jan 2017, 15:51
- Forum: General
- Topic: What's the reason for the fps drop with opened FPS overlay?
- Replies: 1
- Views: 2018
Re: What's the reason for the fps drop with opened FPS overl
I've noticed this too.
Is it profiler overhead?
Is it profiler overhead?
- 31 Dec 2016, 05:23
- Forum: General
- Topic: An interesting reddit comment on code structure
- Replies: 30
- Views: 14317
Re: An interesting reddit comment on code structure
I think that there's also a tendency among coders and programmers to look at things they don't do themselves and say "This sucks." I'm a pretty lame coder myself (I write very expansively, spreading stuff out over as many lines as "is humanly possible", according to people who've...
- 29 Dec 2016, 04:33
- Forum: General
- Topic: An interesting reddit comment on code structure
- Replies: 30
- Views: 14317
Re: An interesting reddit comment on code structure
The only danger I could see in that is whether or not the people doing the documentation pass would be able to go in and actually understand what each piece of code is doing. I assume that right now a documentation pass would mean that current developers take time off of development in order to try ...
Re: What OS?
I adopted Windows 10 on the developer version about 6-4 months before it came out, and have used it for everything ever since.
- 05 Dec 2016, 13:16
- Forum: Support
- Topic: Right Analog Stick
- Replies: 6
- Views: 4336
Re: Right Analog Stick
Just to confirm, does it work normally for other games?
- 27 Nov 2016, 17:37
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 323410
Re: Elder-scrolls IV Oblivion
Yeah, well, that's nice and all, but I strongly suspect porting meshes and worldspaces will be among the least problems to make an OpenOblivion engine happen. Hope it be not separate engine like OpenOB but just OpenMw can run both games :? Apart from the obvious technical disparities, Bethesda does...
- 27 Nov 2016, 07:07
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 323410
Re: Elder-scrolls IV Oblivion
You know, I can't count the number of times I've been playing Skyrim and thought "If only this had Morrowind's mechanics."
- 25 Nov 2016, 17:59
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 323410
Re: Elder-scrolls IV Oblivion
I think it's just something to do with when the project started.Biboran wrote:Wow! It totally awesome!
But whuy on 0.36? Is something about OGRE issues?
- 21 Nov 2016, 13:55
- Forum: General
- Topic: Black cells on the map
- Replies: 5
- Views: 4123
Re: Black cells on the map
What hardware are you on?
IIRC, the map is rendered from the scene data, so it could be a shader error occuring during the minimap creation phase.
IIRC, the map is rendered from the scene data, so it could be a shader error occuring during the minimap creation phase.