Search found 49 matches
- 09 Sep 2013, 18:30
- Forum: Editor Development
- Topic: Startup Window - Icon Request
- Replies: 34
- Views: 17651
Re: Startup Window - Icon Request
A lurker's two cents: I think the 'New Game' option on the left is more intuitive, but not particularly a big deal. However, as a non-programmer, I find 'Edit A Content File' deeply un-intuitive, because it is not immediately clear that game files and addons = content files (it could be just another...
- 27 Jul 2013, 18:59
- Forum: Organisation and Planning
- Topic: OpenMW 0.25.0
- Replies: 112
- Views: 43880
Re: OpenMW 0.25.0
Yes, that would have been a good idea. Here you go: Error in framelistener: Access violation - no RTTI data! Error in framelistener: Access violation - no RTTI data! Error in framelistener: Access violation - no RTTI data! Error in framelistener: Access violation - no RTTI data! Error in framelisten...
- 27 Jul 2013, 18:46
- Forum: Organisation and Planning
- Topic: OpenMW 0.25.0
- Replies: 112
- Views: 43880
Re: OpenMW 0.25.0
I have been encountering some nasty bugs on Windows 32 bit: * Most container inventories have disappeared, for example, I cannot retrieve Fargoth's ring from the barrel in Seyda Neen. * The container window itself is glitchy - I can only stretch the border, but the window itself does not change size...
- 10 Jun 2013, 16:14
- Forum: Organisation and Planning
- Topic: OpenMW 0.24.0
- Replies: 216
- Views: 88139
Re: OpenMW 0.24.0
Can confirm that the sound is working in the Windows 32-bit RC2. I experienced a crash on startup in RC1.
- 19 Apr 2013, 14:40
- Forum: Organisation and Planning
- Topic: OpenMW 0.23.0
- Replies: 140
- Views: 62460
Re: OpenMW 0.23.0
Okay, I have spent a few hours testing, and I think I've found a few bugs: * Traders (e.g. Arrille) are not selling some items (e.g. clothing, potions, unenchanted weapons) https://www.dropbox.com/s/r2zo3ybtgys44dz/NotSellingItems.png * Replies to the Background topic are not displaying at all for s...
- 19 Apr 2013, 10:34
- Forum: Organisation and Planning
- Topic: OpenMW 0.23.0
- Replies: 140
- Views: 62460
Re: OpenMW 0.23.0
This isn't happening for me. Could you tell me a little about your setup, such as OS and graphical settings in the launcher? This may fix nothing, but deleting the cfg files, perhaps created by older versions of OpenMW, and reinstalling OpenMW 0.23.0RC1 may help too. I've experienced crashing and o...
- 19 Apr 2013, 09:26
- Forum: Organisation and Planning
- Topic: OpenMW 0.23.0
- Replies: 140
- Views: 62460
Re: OpenMW 0.23.0
Hi, I had a look at the Windows 32-Bit RC build, but when I press f2 to open the console, the game freezes. Edit: If I press f2 again, the game unfreezes. Same with the esc key and right click. Therefore, presumably the problem is with the GUI windows not appearing. Edit 2: Yeah, the GUI has entirel...
- 14 Nov 2012, 04:25
- Forum: General Development
- Topic: NPC dialogues
- Replies: 43
- Views: 14386
Re: NPC dialogues
The ‘Attacked’ function is set at 1 in greetings which are used by a few of the victims of Morag Tong writs, notably Ethal Seloth, Idroso Vendu and Galasa Uvayn (it is at 0 if the NPC has never been attacked). Perhaps a way to test this is by attacking the victim first, calming them, and seeing if t...
- 13 Nov 2012, 00:48
- Forum: General Development
- Topic: NPC dialogues
- Replies: 43
- Views: 14386
Re: NPC dialogues
The uses for all dialogue functions are listed in the construction set’s help files, which have been posted here: http://www.fliggerty.com/phpBB3/custom_page.php?page=52 As to the specific functions that have been mentioned: 3 Reputation: This returns the speaker's reputation. 47 Faction Rank Diff: ...