Search found 862 matches

by akortunov
26 Oct 2019, 15:09
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 191564

Re: OpenMW 0.46.0

I'd suggest to do not wait for videos and do not make boring relese notes with 250 entries (which no one will read anyway), but make a brief text overview, as in News section (probably with screenshots).
by akortunov
24 Oct 2019, 10:02
Forum: General Modding
Topic: Mage Robes
Replies: 2
Views: 2593

Re: Mage Robes

More likely a bug in the "prevent merchant equipping" feature design. Since these actors are merchants, they can not wear items which they get after spawn. Probably we need to force autoequipping when we add items via scripts.
by akortunov
05 Oct 2019, 05:49
Forum: General Development
Topic: New contributor looking for feedback
Replies: 2
Views: 3463

Re: New contributor looking for feedback

There is already a pending fix for mentioned issue: https://github.com/OpenMW/openmw/pull/2539/
by akortunov
01 Oct 2019, 12:03
Forum: General Development
Topic: Weapon sheathing
Replies: 46
Views: 36370

Re: Weapon sheathing

I think long-term this would be desirable anyway, particularly for when we expand to being able to support Oblivion and Skyrim files. There is nothing to do with Oblivion and Skyrim here since they have no shields holstering out of box as well. We could also add an extra setting for shields to deal...
by akortunov
28 Sep 2019, 18:01
Forum: Support
Topic: Silt Strider Bug
Replies: 3
Views: 2653

Re: Silt Strider Bug

Can be the same bug: https://gitlab.com/OpenMW/openmw/issues/4639
In this case it should be fixed in 0.46.
by akortunov
20 Sep 2019, 04:36
Forum: General Modding
Topic: Issues with Magical Trinkets of Tamriel
Replies: 10
Views: 6755

Re: Issues with Magical Trinkets of Tamriel

ForceGreeting in Morrowind does not allow you to talk to dead people.
by akortunov
20 Sep 2019, 04:31
Forum: General
Topic: Can OpenMW make NPCs activate doors that load to other cell?
Replies: 5
Views: 4063

Re: Can OpenMW make NPCs activate doors that load to other cell?

NPC's can not use teleporting doors, as in Morrowind. An attempt to teleport actor to non-active cell during AI update leads to undefined behaviour.
by akortunov
18 Sep 2019, 19:08
Forum: Support
Topic: Merchants do not accept money.
Replies: 4
Views: 2317

Re: Merchants do not accept money.

You can not sell money directly in Morrowind. The game transfers it automatically after haggle.
by akortunov
05 Sep 2019, 17:31
Forum: Feature Requests and Suggestions
Topic: (Fleeing) NPC use doors
Replies: 4
Views: 3359

Re: (Fleeing) NPC use doors

IIRC, fleeing NPC's already can use doors in OpenMW.
The only restriction is teleporting doors, but almost every actor has this restriction.
by akortunov
05 Sep 2019, 17:27
Forum: Documentation
Topic: Beta Comments
Replies: 1
Views: 6977

Re: Beta Comments

OpenMW prints beta comments to the in-game debug console. No output files are involved.