Search found 279 matches

by CMAugust
01 Dec 2016, 02:16
Forum: Feature Requests and Suggestions
Topic: Stop rain/snow from falling through pieces of environment?
Replies: 19
Views: 15304

Re: Stop rain/snow from falling through pieces of environmen

Thats interesting; thanks for the added clarity. Is a GPU-accelerated particle solution via OpenCL also worth a look-in? I don't know if it's considered overkill for OpenMW, but next to Scrawl's ambitions for water post-1.0 it doesn't sound too far-fetched.
by CMAugust
30 Nov 2016, 21:28
Forum: Feature Requests and Suggestions
Topic: Stop rain/snow from falling through pieces of environment?
Replies: 19
Views: 15304

Re: Stop rain/snow from falling through pieces of environmen

A top-down projection doesn't sound like it can account for particles blowing sideways, for one thing.
by CMAugust
30 Nov 2016, 13:48
Forum: Feature Requests and Suggestions
Topic: Stop rain/snow from falling through pieces of environment?
Replies: 19
Views: 15304

Re: Stop rain/snow from falling through pieces of environmen

Skyrim Special Edition's rain occlusion is surprisingly good. Cozy up to a wall and you'll find it also occludes blizzards that blow sideways. Just what is needed for Morrowind's many ash storms.
by CMAugust
29 Nov 2016, 08:14
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 330993

Re: Elder-scrolls IV Oblivion

I can think of many engine features from Oblivion that may be realized as part of openmw-future, such as more sophisticated physics (ragdoll etc) and radiant AI. In fact, some are already on the roadmap. Whether the eventual implementation of such features will actually be compatible between games i...
by CMAugust
28 Nov 2016, 14:21
Forum: General Development
Topic: Concerning «the forgotten bugs»
Replies: 7
Views: 5130

Re: Concerning «the forgotten bugs»

Hey whaddaya know, I submitted those :) It definitely appears true that issues which aren't promptly given a target version are promptly forgotten. It's tempting to just assign a target version when writing the reports, which risks needing correction but at least would remain on the radar until then...
by CMAugust
26 Sep 2016, 23:47
Forum: General
Topic: Level-up health increase and Endurance
Replies: 1
Views: 1969

Re: Level-up health increase and Endurance

I believe it does. What doesn't contribute to the attribute's base value (unlike the vanilla game) is the Lady birth sign.
by CMAugust
24 Sep 2016, 23:10
Forum: Infrastructure
Topic: OpenMW blocked; security certificate expired
Replies: 12
Views: 8692

OpenMW blocked; security certificate expired

According to my web browser the security certificate for this website expired 24/09/2016 at 12:19 PM, and any page related to OpenMW is now blocked by a big fat security warning. The browser allows you to ignore the warning and continue anyway of course, but I daresay a lot of people will be discour...
by CMAugust
21 Sep 2016, 23:30
Forum: Feature Requests and Suggestions
Topic: Item Info Box
Replies: 29
Views: 19950

Re: Item Info Box

psi29a wrote:If you have that much to 'spend', why on this issue and not say on dynamic shadows and other graphical improvements? (Just curious to your motivation.)
If the progress in this thread is any indication, I could've put down a hundred bucks for that months ago! :) (still would...)
by CMAugust
21 Sep 2016, 11:08
Forum: General
Topic: Guy on youtube starts a let's play with OpenMW...
Replies: 43
Views: 21710

Re: Guy on youtube starts a let's play with OpenMW...

Yes. Procedural generation can do terrain and such (including lakes, rivers, streams, roads, etc) very well when properly tuned, especially when you have preexisting geography data to "sketch out" the gameworld with. I wouldn't even necessarily say No Man's Sky is a good example. While I'...