Search found 279 matches
- 01 Dec 2016, 02:16
- Forum: Feature Requests and Suggestions
- Topic: Stop rain/snow from falling through pieces of environment?
- Replies: 19
- Views: 15304
Re: Stop rain/snow from falling through pieces of environmen
Thats interesting; thanks for the added clarity. Is a GPU-accelerated particle solution via OpenCL also worth a look-in? I don't know if it's considered overkill for OpenMW, but next to Scrawl's ambitions for water post-1.0 it doesn't sound too far-fetched.
- 30 Nov 2016, 21:28
- Forum: Feature Requests and Suggestions
- Topic: Stop rain/snow from falling through pieces of environment?
- Replies: 19
- Views: 15304
Re: Stop rain/snow from falling through pieces of environmen
A top-down projection doesn't sound like it can account for particles blowing sideways, for one thing.
- 30 Nov 2016, 13:48
- Forum: Feature Requests and Suggestions
- Topic: Stop rain/snow from falling through pieces of environment?
- Replies: 19
- Views: 15304
Re: Stop rain/snow from falling through pieces of environmen
Skyrim Special Edition's rain occlusion is surprisingly good. Cozy up to a wall and you'll find it also occludes blizzards that blow sideways. Just what is needed for Morrowind's many ash storms.
- 29 Nov 2016, 08:14
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 330993
Re: Elder-scrolls IV Oblivion
I can think of many engine features from Oblivion that may be realized as part of openmw-future, such as more sophisticated physics (ragdoll etc) and radiant AI. In fact, some are already on the roadmap. Whether the eventual implementation of such features will actually be compatible between games i...
- 28 Nov 2016, 14:21
- Forum: General Development
- Topic: Concerning «the forgotten bugs»
- Replies: 7
- Views: 5130
Re: Concerning «the forgotten bugs»
Hey whaddaya know, I submitted those :) It definitely appears true that issues which aren't promptly given a target version are promptly forgotten. It's tempting to just assign a target version when writing the reports, which risks needing correction but at least would remain on the radar until then...
- 26 Sep 2016, 23:47
- Forum: General
- Topic: Level-up health increase and Endurance
- Replies: 1
- Views: 1969
Re: Level-up health increase and Endurance
I believe it does. What doesn't contribute to the attribute's base value (unlike the vanilla game) is the Lady birth sign.
- 25 Sep 2016, 23:42
- Forum: Infrastructure
- Topic: OpenMW blocked; security certificate expired
- Replies: 12
- Views: 8692
Re: OpenMW blocked; security certificate expired
Much appreciated
- 24 Sep 2016, 23:10
- Forum: Infrastructure
- Topic: OpenMW blocked; security certificate expired
- Replies: 12
- Views: 8692
OpenMW blocked; security certificate expired
According to my web browser the security certificate for this website expired 24/09/2016 at 12:19 PM, and any page related to OpenMW is now blocked by a big fat security warning. The browser allows you to ignore the warning and continue anyway of course, but I daresay a lot of people will be discour...
- 21 Sep 2016, 23:30
- Forum: Feature Requests and Suggestions
- Topic: Item Info Box
- Replies: 29
- Views: 19950
Re: Item Info Box
If the progress in this thread is any indication, I could've put down a hundred bucks for that months ago! (still would...)psi29a wrote:If you have that much to 'spend', why on this issue and not say on dynamic shadows and other graphical improvements? (Just curious to your motivation.)
- 21 Sep 2016, 11:08
- Forum: General
- Topic: Guy on youtube starts a let's play with OpenMW...
- Replies: 43
- Views: 21710
Re: Guy on youtube starts a let's play with OpenMW...
Yes. Procedural generation can do terrain and such (including lakes, rivers, streams, roads, etc) very well when properly tuned, especially when you have preexisting geography data to "sketch out" the gameworld with. I wouldn't even necessarily say No Man's Sky is a good example. While I'...