Search found 159 matches
- 29 Jul 2018, 21:08
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 48510
Re: Recent Negativity Regarding OpenMW
That's in a separate codebase that's focused on providing a multiplayer experience, isn't it? OpenMW is going to remain single-player focused and just get an option for multiplayer. I don't think OpenMW is going to become TES3MP in all but name, it'll just take relevant changes to get similar funct...
- 29 Jul 2018, 19:51
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 48510
Re: Recent Negativity Regarding OpenMW
The latter reason for a major version change is a lot trickier to deal with than it may seem. Updates tend to be incremental, for example it won't be that Multiplayer gets dropped into the codebase and Zini Said It Was Good. Instead, it'll be implemented in a (barely) functioning state that most pl...
- 24 Jul 2018, 22:22
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 48510
Re: Recent Negativity Regarding OpenMW
I think it's very unfortunate that some people are unable to appreciate the mountains of work and effort that have been poured into creating OpenMW, and unable to understand how they have unlocked limitless potential that hacking the original engine never could. That being said, we should not let th...
- 11 Jul 2018, 04:07
- Forum: Off Topic
- Topic: mwse coders created something interesting..
- Replies: 8
- Views: 6347
Re: mwse coders created something interesting..
I've been planning something very similar to that for TES3MP. It should be much more fun in multiplayer, while showcasing OpenMW's potential instead of the original engine's.
- 15 Jun 2018, 04:35
- Forum: General Development
- Topic: The Future of OpenMW Scripting
- Replies: 127
- Views: 65131
Re: The Future of OpenMW Scripting
I'm fine with whichever decision is made in this regard, and I'll do my best to make TES3MP work with it. That being said, TES3MP has been going with option B since the project was first started by Koncord, 7 months before I joined. Oldscript continues to exist and be used as the clientside scriptin...
- 10 Jun 2018, 14:27
- Forum: Off Topic
- Topic: Microsoft Buys Github for $7.5 Billion
- Replies: 131
- Views: 62700
Re: Microsoft Buys Github for $7.5 Billion
No thanks, I'll rather take a break until Microsoft is dead. The only reason I kept working on OpenMW was because I wanted it to be hallmark of engineering, of collaboration between OSS projects and of free software culture in general. I've long since stopped caring about 'playing morrowind', and i...
- 09 Jun 2018, 12:06
- Forum: General
- Topic: MWSE, Lua and OpenMW compatibility
- Replies: 70
- Views: 38136
Re: Windows Pre-build Script Documentation Updated
That's going to require a whole lot of rewriting though. OpenMW wasn't written with this in mind. I think it's gone from the realm of hypotheticals because we already have a client-server model in TES3MP. Yes, our server is quite limited and unusually minimalist because we don't want to break compa...
- 09 Jun 2018, 06:33
- Forum: General
- Topic: MWSE, Lua and OpenMW compatibility
- Replies: 70
- Views: 38136
Re: Windows Pre-build Script Documentation Updated
If we had a client-server model (even for singleplayer, like in Neverwinter Nights) where only the serverside scripting system could interface with online services, that would require servers to make sure they don't use scripts harmful to themselves, but the clients would be at no risk. That seems w...
- 09 Jun 2018, 01:38
- Forum: General
- Topic: MWSE, Lua and OpenMW compatibility
- Replies: 70
- Views: 38136
Re: Windows Pre-build Script Documentation Updated
Putting aside the points of questionable merit that NullCascade has made, there is still the debate of whether mods executing native code is a really bad idea or a really good idea. NullCascade has previously given examples of mods that need to execute native code: In what use case do you need to a...
- 09 Jun 2018, 00:06
- Forum: General
- Topic: MWSE, Lua and OpenMW compatibility
- Replies: 70
- Views: 38136
Re: Windows Pre-build Script Documentation Updated
tes3mp is going off in its own direction. @TeamTES3MP: care to share? As far as I was aware, we were on the same line and the two leads, DavidC and Koncord are here on the forums. Just talked with David a few days ago about an important feature in TES3MP that would have implications for OpenMW user...