Search found 180 matches
- 08 Jul 2015, 19:41
- Forum: General Development
- Topic: C++11
- Replies: 114
- Views: 75084
Re: C++11
How long does it take to set up this chroot? Let's not do anything that increases build time. We've already hit the 50 minute limit on coverity-scan builds, I had to disable some of the build targets to get it within the time limit again. yeah, probably will take at least 10 minutes, I'd guess... j...
- 08 Jul 2015, 18:45
- Forum: General Development
- Topic: C++11
- Replies: 114
- Views: 75084
Re: C++11
Also, what is the oldest version of boost we still need to support? Anything older than 1.51 still in use? Well... because travis-ci requires precise, we're still using its default boost libraries. - Boost version: 1.46.1 -- The CXX compiler identification is GNU 4.6.3 -- The C compiler identificat...
- 08 Jul 2015, 18:32
- Forum: General Development
- Topic: C++11
- Replies: 114
- Views: 75084
Re: C++11
I see. Why is that listed under "Allowed Failures" ? Kinda threw me off I set it like that since the clang one is using a new version of clang and running it through the static analyzer. I didn't want any bugs in clang or the static analyzer to show up as a build failure, so it is an &quo...
- 08 Jul 2015, 18:30
- Forum: General
- Topic: Is it possible to commercially release a game on OpenMW?
- Replies: 14
- Views: 8873
Re: Is it possible to commercially release a game on OpenMW?
It really isn't all that evil, it is just asking for the source to the binary, not your copyrighted work (assets/game). That is why I suggested that if you haven't modified the sources, you can just provide a link to the sources you used to create/compile the binary. Simplest solution: If you don't...
- 15 Jun 2015, 02:02
- Forum: General Development
- Topic: OSG port roadmap and design plans
- Replies: 76
- Views: 58190
Re: OSG port roadmap and design plans
added: libgl1 libopenscenegraph libopenthreads libtxc-dxtn-s2tc0 In case anyone else has run into this issue, On Xubuntu (and probably Ubuntu) 15.04 the following packages were not found in the repos? I had to change libopenscenegraph libopenthreads to libopenscenegraph-dev libopenthreads-dev after...
- 13 Jun 2015, 16:59
- Forum: General Development
- Topic: OSG port roadmap and design plans
- Replies: 76
- Views: 58190
Re: OSG port roadmap and design plans
So how have the dependencies for OpenMW changed with the switch to OSG? Ogre3D daily build dependencies (Ubuntu 15.04): libavcodec56 (>= 6:11~beta1) | libavcodec-extra-56 (>= 6:11.2), libavformat56 (>= 6:11~beta1), libavresample2 (>= 6:11~beta1), libavutil54 (>= 6:11~beta1), libboost-filesystem1.55...
- 11 Jun 2015, 20:13
- Forum: General Development
- Topic: Daily PPA for scrawl's OSG branch
- Replies: 7
- Views: 4449
Re: Dailly PPA for scrawl's OSG branch
I just got this emailed to me from launchpad:psi29a wrote:It will likely cry on precise... Fair warning.
RE: Precise build of openmw-osg
Regards,
Launchpad Team
- 11 Jun 2015, 19:58
- Forum: General Development
- Topic: Daily PPA for scrawl's OSG branch
- Replies: 7
- Views: 4449
Re: Dailly PPA for scrawl's OSG branch
OK! I just told it to build for every available release. We'll see if it complains, otherwise you'll get it soon!Loriel wrote:14.04 please.
Loriel
- 11 Jun 2015, 19:07
- Forum: General Development
- Topic: Daily PPA for scrawl's OSG branch
- Replies: 7
- Views: 4449
Daily PPA for scrawl's OSG branch
For those wanting to test the OSG branch on Ubuntu, see:
https://launchpad.net/~openmw/+archive/ ... openmw-osg
updated daily (around 0600 UTC)
Currently built for 14.04, 14.10, 15.04 and 15.10 (everything after and including trusty)
https://launchpad.net/~openmw/+archive/ ... openmw-osg
updated daily (around 0600 UTC)
Currently built for 14.04, 14.10, 15.04 and 15.10 (everything after and including trusty)
- 09 Jun 2015, 23:07
- Forum: News
- Topic: OpenSceneGraph port now playable
- Replies: 88
- Views: 80256
Re: OpenSceneGraph port now playable
I set up a daily build ppa: https://launchpad.net/~openmw/+archive/ubuntu/openmw-osg/ it should pull in all the correct dependencies. I haven't tested it yet - but it's build on our normal PPA so it should just work! EDIT: it's built, here are the dependencies that it needs (taken care of automatica...