Search found 77 matches
- 16 May 2013, 11:02
- Forum: Support
- Topic: Compiling on ubuntu 13.04 (raring)
- Replies: 3
- Views: 3286
Re: Compiling on ubuntu 13.04 (raring)
try to run cmake with -DQT_QMAKE_EXECUTABLE=/usr/bin/qmake-qt4
- 15 May 2013, 20:51
- Forum: General Development
- Topic: MagicItems Serivice
- Replies: 9
- Views: 4614
Re: MagicItems Serivice
Generally, in movement there are 5 flags: Biped None Flies Walks and Swims. Two of them are major: None and Biped. If you select one of them than you cannot select any other (creature acts as static if "none", or acts as NPC if "biped". If none of that two are selected, we can sa...
- 15 May 2013, 20:27
- Forum: General Development
- Topic: MagicItems Serivice
- Replies: 9
- Views: 4614
Re: MagicItems Serivice
It's named the same in TES: CS. It means that creature does not move at all. (lorkhan's heart, kwama queens)
- 15 May 2013, 13:26
- Forum: Join the team
- Topic: offering some help
- Replies: 2
- Views: 2737
Re: offering some help
I suggest you testing. We need lot of testing.
You have some programming knowledge so you can try to do some bug squashing, or at least try to reproduce bugs and provide additional information about them.
And, of course, read this http://www.chiark.greenend.org.uk/~sgtatham/bugs.html
You have some programming knowledge so you can try to do some bug squashing, or at least try to reproduce bugs and provide additional information about them.
And, of course, read this http://www.chiark.greenend.org.uk/~sgtatham/bugs.html
- 14 May 2013, 21:37
- Forum: General
- Topic: Launcher and CS localization.
- Replies: 5
- Views: 3599
Launcher and CS localization.
Have anyone tried to introduce some kind of l10n system? It's good moment to start thinking about it, I think.
- 13 May 2013, 19:41
- Forum: General Development
- Topic: Animation layering
- Replies: 15
- Views: 10150
Re: Animation layering
Amazing work!
- 13 May 2013, 19:32
- Forum: Feature Requests and Suggestions
- Topic: Dual Wielding via animation layering?
- Replies: 8
- Views: 5206
Re: Dual Wielding via animation layering?
I have completely no experience with animations, but I think that with animation layering it shouldn't be something really hard to do. But I'm sure that Zini will never put it into master. We want to make players able to play game that is as much simillar to vanillia as possible (or improved), but w...
- 13 May 2013, 19:20
- Forum: Feature Requests and Suggestions
- Topic: This feature
- Replies: 1
- Views: 1933
Re: This feature
It's not really necessary. I think that most of these values are accesible via scripting system and our settings.
- 13 May 2013, 07:28
- Forum: General
- Topic: OpenMW 0.23 mac build.
- Replies: 33
- Views: 15606
Re: OpenMW 0.23 mac build.
Unfortunately, launcher as for today supports only >=10.8: https://bugs.openmw.org/issues/411 But you can run it in console! (then it supports>=10.7). EDIT: it should support even >=10.6 Older versions seems to be unsupported now. If you want to play with osx builds, corristo published us his compil...
- 12 May 2013, 14:58
- Forum: Feature Requests and Suggestions
- Topic: Dual Wielding via animation layering?
- Replies: 8
- Views: 5206
Re: Dual Wielding via animation layering?
Remember that right mouse button opens character menu... It could be a problem
Anyway, it could be possible only via engine plug-in (so very, very post-1.0)
Anyway, it could be possible only via engine plug-in (so very, very post-1.0)