Search found 77 matches

by Glorfdev
16 May 2013, 11:02
Forum: Support
Topic: Compiling on ubuntu 13.04 (raring)
Replies: 3
Views: 3286

Re: Compiling on ubuntu 13.04 (raring)

try to run cmake with -DQT_QMAKE_EXECUTABLE=/usr/bin/qmake-qt4
by Glorfdev
15 May 2013, 20:51
Forum: General Development
Topic: MagicItems Serivice
Replies: 9
Views: 4614

Re: MagicItems Serivice

Generally, in movement there are 5 flags: Biped None Flies Walks and Swims. Two of them are major: None and Biped. If you select one of them than you cannot select any other (creature acts as static if "none", or acts as NPC if "biped". If none of that two are selected, we can sa...
by Glorfdev
15 May 2013, 20:27
Forum: General Development
Topic: MagicItems Serivice
Replies: 9
Views: 4614

Re: MagicItems Serivice

It's named the same in TES: CS. It means that creature does not move at all. (lorkhan's heart, kwama queens)
by Glorfdev
15 May 2013, 13:26
Forum: Join the team
Topic: offering some help
Replies: 2
Views: 2737

Re: offering some help

I suggest you testing. We need lot of testing.

You have some programming knowledge so you can try to do some bug squashing, or at least try to reproduce bugs and provide additional information about them.

And, of course, read this http://www.chiark.greenend.org.uk/~sgtatham/bugs.html
by Glorfdev
14 May 2013, 21:37
Forum: General
Topic: Launcher and CS localization.
Replies: 5
Views: 3599

Launcher and CS localization.

Have anyone tried to introduce some kind of l10n system? It's good moment to start thinking about it, I think.
by Glorfdev
13 May 2013, 19:41
Forum: General Development
Topic: Animation layering
Replies: 15
Views: 10150

Re: Animation layering

Amazing work!
by Glorfdev
13 May 2013, 19:32
Forum: Feature Requests and Suggestions
Topic: Dual Wielding via animation layering?
Replies: 8
Views: 5206

Re: Dual Wielding via animation layering?

I have completely no experience with animations, but I think that with animation layering it shouldn't be something really hard to do. But I'm sure that Zini will never put it into master. We want to make players able to play game that is as much simillar to vanillia as possible (or improved), but w...
by Glorfdev
13 May 2013, 19:20
Forum: Feature Requests and Suggestions
Topic: This feature
Replies: 1
Views: 1933

Re: This feature

It's not really necessary. I think that most of these values are accesible via scripting system and our settings.
by Glorfdev
13 May 2013, 07:28
Forum: General
Topic: OpenMW 0.23 mac build.
Replies: 33
Views: 15606

Re: OpenMW 0.23 mac build.

Unfortunately, launcher as for today supports only >=10.8: https://bugs.openmw.org/issues/411 But you can run it in console! (then it supports>=10.7). EDIT: it should support even >=10.6 Older versions seems to be unsupported now. If you want to play with osx builds, corristo published us his compil...
by Glorfdev
12 May 2013, 14:58
Forum: Feature Requests and Suggestions
Topic: Dual Wielding via animation layering?
Replies: 8
Views: 5206

Re: Dual Wielding via animation layering?

Remember that right mouse button opens character menu... It could be a problem :D

Anyway, it could be possible only via engine plug-in (so very, very post-1.0)