Search found 112 matches

by nopoe
28 Dec 2013, 20:36
Forum: General Development
Topic: OS X development environment setup manual
Replies: 12
Views: 7153

Re: OS X development environment setup manual

I had an issue with this. Here's the output when trying to install with --verbose
http://pastebin.com/BeaRPAyG

Do you want to see the logs it mentions?
by nopoe
11 Nov 2013, 03:42
Forum: Editor Development
Topic: #831 Editor: References Verifier
Replies: 3
Views: 3466

Re: #831 Editor: References Verifier

The difficulty of my class spiked right when I volunteered again, so I think I might not have time for this, unfortunately. I haven't even been able to get enough time to set up a build environment. Sorry, I just really can't afford to overextend myself at the moment.
by nopoe
05 Nov 2013, 06:16
Forum: Editor Development
Topic: #831 Editor: References Verifier
Replies: 3
Views: 3466

Re: #831 Editor: References Verifier

Sounds complicated, but I'll poke around in the code until I have a better idea of what I don't know. If I have more questions I'll post them here. Thanks for the tips!
by nopoe
04 Nov 2013, 20:55
Forum: Editor Development
Topic: #831 Editor: References Verifier
Replies: 3
Views: 3466

#831 Editor: References Verifier

Having never modded Morrowind before or delved too deep into what modding requires, I'm a little lost here. Although I'm becoming a little less lost as read more and more. I downloaded the fixes for the construction set so I can use it with my steam installation and I'm playing around with it now. I...
by nopoe
04 Nov 2013, 20:25
Forum: Join the team
Topic: nopoe's developer application.
Replies: 6
Views: 5310

Re: nopoe's developer application.

Ranged combat sounds intimidating. I think I could manage it, but I might not have the cleanest code possible. I think I'll go with the references verifier. Should I post in the Editor Development forum for details?
by nopoe
04 Nov 2013, 09:48
Forum: Join the team
Topic: nopoe's developer application.
Replies: 6
Views: 5310

Re: nopoe's developer application.

I can't find an appropriate thread for offering to take a task after a long absence, and I don't feel like starting a new one so I thought I'd necro this. I'm working on a few personal projects, taking 1 class and still have plenty of time to relax so I thought I'd drop by and offer to help out agai...
by nopoe
16 Oct 2013, 19:43
Forum: Support
Topic: A list of build difficulties
Replies: 7
Views: 4738

Re: A list of build difficulties

I suggested Visual C++ 2008 or 2010 Express Edition. The "Express Edition" is important. You will need to get a key from Microsoft before 30 days or something, but it is totally free. You can unlock it forever without paying anything.
by nopoe
10 Oct 2013, 06:59
Forum: Support
Topic: A list of build difficulties
Replies: 7
Views: 4738

Re: A list of build difficulties

Try following the wiki here: https://wiki.openmw.org/index.php?title ... ment_Setup

Use Microsoft Visual Studio Express Edition 2008 or 2010, not Code::Blocks. I love C::B, but it will just make things harder (or potentially impossible if you're using the mingw compiler)
by nopoe
07 Oct 2013, 22:39
Forum: Off Topic
Topic: Best Game engines
Replies: 32
Views: 17431

Re: Best Game engines

Not really sure, but it's what people have observed. Try both and see which one you like, if you want.
by nopoe
07 Oct 2013, 22:12
Forum: Off Topic
Topic: Best Game engines
Replies: 32
Views: 17431

Re: Best Game engines

It's also really good, but its target audience is different from Unity's. Unity is used more often by indie devs and Unreal is used often by big studios.