I had an issue with this. Here's the output when trying to install with --verbose
http://pastebin.com/BeaRPAyG
Do you want to see the logs it mentions?
Search found 112 matches
- 28 Dec 2013, 20:36
- Forum: General Development
- Topic: OS X development environment setup manual
- Replies: 12
- Views: 7153
- 11 Nov 2013, 03:42
- Forum: Editor Development
- Topic: #831 Editor: References Verifier
- Replies: 3
- Views: 3466
Re: #831 Editor: References Verifier
The difficulty of my class spiked right when I volunteered again, so I think I might not have time for this, unfortunately. I haven't even been able to get enough time to set up a build environment. Sorry, I just really can't afford to overextend myself at the moment.
- 05 Nov 2013, 06:16
- Forum: Editor Development
- Topic: #831 Editor: References Verifier
- Replies: 3
- Views: 3466
Re: #831 Editor: References Verifier
Sounds complicated, but I'll poke around in the code until I have a better idea of what I don't know. If I have more questions I'll post them here. Thanks for the tips!
- 04 Nov 2013, 20:55
- Forum: Editor Development
- Topic: #831 Editor: References Verifier
- Replies: 3
- Views: 3466
#831 Editor: References Verifier
Having never modded Morrowind before or delved too deep into what modding requires, I'm a little lost here. Although I'm becoming a little less lost as read more and more. I downloaded the fixes for the construction set so I can use it with my steam installation and I'm playing around with it now. I...
- 04 Nov 2013, 20:25
- Forum: Join the team
- Topic: nopoe's developer application.
- Replies: 6
- Views: 5310
Re: nopoe's developer application.
Ranged combat sounds intimidating. I think I could manage it, but I might not have the cleanest code possible. I think I'll go with the references verifier. Should I post in the Editor Development forum for details?
- 04 Nov 2013, 09:48
- Forum: Join the team
- Topic: nopoe's developer application.
- Replies: 6
- Views: 5310
Re: nopoe's developer application.
I can't find an appropriate thread for offering to take a task after a long absence, and I don't feel like starting a new one so I thought I'd necro this. I'm working on a few personal projects, taking 1 class and still have plenty of time to relax so I thought I'd drop by and offer to help out agai...
- 16 Oct 2013, 19:43
- Forum: Support
- Topic: A list of build difficulties
- Replies: 7
- Views: 4738
Re: A list of build difficulties
I suggested Visual C++ 2008 or 2010 Express Edition. The "Express Edition" is important. You will need to get a key from Microsoft before 30 days or something, but it is totally free. You can unlock it forever without paying anything.
- 10 Oct 2013, 06:59
- Forum: Support
- Topic: A list of build difficulties
- Replies: 7
- Views: 4738
Re: A list of build difficulties
Try following the wiki here: https://wiki.openmw.org/index.php?title ... ment_Setup
Use Microsoft Visual Studio Express Edition 2008 or 2010, not Code::Blocks. I love C::B, but it will just make things harder (or potentially impossible if you're using the mingw compiler)
Use Microsoft Visual Studio Express Edition 2008 or 2010, not Code::Blocks. I love C::B, but it will just make things harder (or potentially impossible if you're using the mingw compiler)
- 07 Oct 2013, 22:39
- Forum: Off Topic
- Topic: Best Game engines
- Replies: 32
- Views: 17431
Re: Best Game engines
Not really sure, but it's what people have observed. Try both and see which one you like, if you want.
- 07 Oct 2013, 22:12
- Forum: Off Topic
- Topic: Best Game engines
- Replies: 32
- Views: 17431
Re: Best Game engines
It's also really good, but its target audience is different from Unity's. Unity is used more often by indie devs and Unreal is used often by big studios.