Search found 112 matches

by nopoe
21 Mar 2013, 19:56
Forum: Organisation and Planning
Topic: OpenMW 0.22.0
Replies: 248
Views: 104480

Re: OpenMW 0.22.0

Tested with windows 7. It works. I didn't test it very extensively, but the crashing is gone and some issues with menus I experienced in an earlier RC are also gone.
by nopoe
20 Mar 2013, 22:04
Forum: Organisation and Planning
Topic: OpenMW 0.22.0
Replies: 248
Views: 104480

Re: OpenMW 0.22.0

Well I feel silly. Ok, a year's time is definitely something worth looking into. Thanks for pointing that out.

edit: it works! I just got the prebuilt binaries from that commit and it works without --nosound. Thanks for the heads-up there.
by nopoe
20 Mar 2013, 19:47
Forum: General Development
Topic: aitravel
Replies: 70
Views: 33864

Re: aitravel

We're not using bullet as extensively as a lot of other projects might be. The character controller we're using just uses bullet trace calls. We'd have to do any interpolation ourselves. Regardless, it's not like modern hardware can't run physics at 60fps. It makes sense to just fix it at 60 and mov...
by nopoe
20 Mar 2013, 18:44
Forum: Organisation and Planning
Topic: OpenMW 0.22.0
Replies: 248
Views: 104480

Re: OpenMW 0.22.0

I don't know what to do with that dll file because I think OpenAL is statically linked. At any rate, I don't think OpenAL is the problem. Ace said on IRC that he used the same OpenAL versions as us. He said this is the ffmpeg build he uses (I made sure to save everything he said in a text file becau...
by nopoe
20 Mar 2013, 09:05
Forum: Organisation and Planning
Topic: OpenMW 0.22.0
Replies: 248
Views: 104480

Re: OpenMW 0.22.0

Running BrotherBrick's build with --nosound should prevent the crash. I don't know why though. I managed to build a debug configuration and the call stacks had ffmpeg and openal stuff whenever there was a crash. Hopefully that's helpful, though, because I spent half the day figuring it out :D edit: ...
by nopoe
19 Mar 2013, 19:20
Forum: Organisation and Planning
Topic: OpenMW 0.22.0
Replies: 248
Views: 104480

Re: OpenMW 0.22.0

Everything vanilla. BrotherBrick's win32 build crashes on startup. Ogre.log and console output: http://pastebin.com/FbuL1Pg9 It crashes at approximately the same point that my own builds have been crashing. I had previously attributed this to my inability to set up a development environment on windo...
by nopoe
18 Mar 2013, 22:16
Forum: Off Topic
Topic: how fast do you type?
Replies: 43
Views: 20596

Re: how fast do you type?

Try this then. It's pretty fun. http://play.typeracer.com/
by nopoe
15 Mar 2013, 20:37
Forum: General Development
Topic: Animations 2013
Replies: 260
Views: 94866

Re: Animations 2013

I didn't do the jumping, but my understanding is that it was hacked in there after the fact to get something finished that could be merged. It will be replaced later. Being able to go up steeper slopes than in vanilla is more or less a known issue. There's a max slope variable somewhere that we put ...
by nopoe
01 Mar 2013, 07:33
Forum: Support
Topic: compiling errors
Replies: 10
Views: 5528

Re: compiling errors

Wow, I think this is a new record. You got everything working exceptionally quickly. If it's not too much trouble, I'm sure everyone trying to get a dev environment on windows would really appreciate it if you updated the wiki with what you did. Link: https://wiki.openmw.org/index.php?title=Developm...
by nopoe
25 Feb 2013, 23:52
Forum: Organisation and Planning
Topic: Team Page and credits.txt
Replies: 27
Views: 13842

Re: Team Page and credits.txt

Now that animation is merged, some of my code made it into master, though through an unfortunate chain of events caused by my being a git newbie, none of my commits are in master. The code I did contribute has been heavily modified and improved by Chris--probably only 20-40 lines remain in their ori...