Search found 335 matches

by Ravenwing
05 Dec 2018, 00:08
Forum: General
Topic: The only way to replace Vanilla Engine (IMHO)
Replies: 37
Views: 20756

Re: The only way to replace Vanilla Engine (IMHO)

Not a dev, but I believe I am accurately representing them in the following. The answer to the “vanilla+MCP+MGE XE+MWSE+mods” features question is almost universally: we either support or plan to support all features provided by those tools, but the implementation will probably not be identical as w...
by Ravenwing
04 Dec 2018, 16:20
Forum: General Development
Topic: Shadows
Replies: 310
Views: 169236

Re: Shadows

Perhaps I came off more critical than I intended, because we are in complete agreement. I’ve been playing Assassins Creed and their shadows don’t hold up too well under inspection and that’s Ubisoft. If AAA studios can’t get them perfect, then there should be no expectation that we will. Unfortunate...
by Ravenwing
04 Dec 2018, 05:32
Forum: General Development
Topic: Shadows
Replies: 310
Views: 169236

Re: Shadows

Blurring everything at the edges is an option, but it's not one I like. Shadow map resolution actually has a very, very small performance impact compared to what you might expect, so turning it up is almost always an option if shadows are too pixelated. Try the shadows on an OGRE build of OpenMW (e...
by Ravenwing
02 Dec 2018, 06:53
Forum: General Development
Topic: Native Animated Containers and Graphics Herbalism support
Replies: 22
Views: 13594

Re: Native Animated Containers and Graphics Herbalism support

I'm very much of the opinion we should use the "both, and" method. Even if post-1.0 we can attach multiple scripts, I still think a native option is necessary. The benefits of ease of use cannot be overstated. Attaching scripts to several objects gets incredibly tedious and just increases ...
by Ravenwing
02 Dec 2018, 05:31
Forum: Support
Topic: How to API Trace
Replies: 8
Views: 17773

Re: How to API Trace

Good info, thanks AnyOldName3! Although I suspect I’ll be able to use it to help in the future. If anyone else has any suggestions, feel free to post them here!
by Ravenwing
01 Dec 2018, 21:12
Forum: Support
Topic: How to API Trace
Replies: 8
Views: 17773

How to API Trace

I've been trying to help AnyOldName3 diagnose a problem with the shadows branch and had to run an APITrace for him. As I'm sure many besides me also don't know how to run one, here's a short guide on how to do so. If anyone wants to add to the wiki, feel free, but it's pretty low on my list of prior...
by Ravenwing
28 Nov 2018, 17:01
Forum: General
Topic: Distance Rendering
Replies: 27
Views: 18550

Re: Distance Rendering

It seems that at some point, we'll have to add "Why isn't openmw using all my CPU?", "What about using X instead of Y, because Z game uses it and the game is nice-looking", and "OPENMW ETA WEN?!" to the Faq. The last is certainly planned and the other two have been add...
by Ravenwing
28 Nov 2018, 16:27
Forum: General
Topic: What is the status on performance?
Replies: 16
Views: 8925

Re: What is the status on performance?

I thought all the devs were leaving after 1.0 ;) I wish there was a mod to add +1 to a post, it would down on comments like mine. ;) Adding things to the engine that aren't immediately evident are OK, it can be the basis for mods/games in the future. My only question is, something for post 1.0 or wo...
by Ravenwing
27 Nov 2018, 08:22
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 19057

Re: Recent Negativity Regarding OpenMW

Every single post where someone rudely complains about lack of their pet feature or general progress is actively ignoring one or both of the following items, without exception: hobbies feature creep They also seem to have a proclivity towards bitching about how OpenMW hasn't reached 1.0, and in the ...
by Ravenwing
15 Nov 2018, 16:12
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 177021

Re: Lysol's normal mapped texture packs

Typical Bethesda. Good job then! Excited for more of your packs :D