Search found 59 matches

by mattwla
28 Mar 2018, 14:08
Forum: General Development
Topic: Best way to keep track of individual objects?
Replies: 1
Views: 1890

Best way to keep track of individual objects?

Hi all, I've been working on a project based on OpenMW, and I'm wondering the best way to keep track of references that might travel between cells a lot. I've been messing with AI schedules (engine side not script side), so the NPCs have been travelling to and fro cells a lot more than intended in M...
by mattwla
21 Mar 2018, 14:25
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 508
Views: 548725

Re: [WIP] Android port testing

Samsung phones have the game tuner option, which lets you set custom resolutions. Not sure if that'l help here but it might be a start.
by mattwla
14 Feb 2018, 15:46
Forum: General Development
Topic: Black textures as hit faders appear as transparent.
Replies: 2
Views: 5239

Re: Black textures as hit faders appear as transparent.

Thank you, exactly the info I needed,
by mattwla
12 Feb 2018, 01:53
Forum: General Development
Topic: Black textures as hit faders appear as transparent.
Replies: 2
Views: 5239

Black textures as hit faders appear as transparent.

Hi, I am trying to change the hitfader texture for my game. I can edit the texture from MW in gimp, and I can make it any color I want (tried green and blue). I can make it gray too. But, if it is black, it just appears as totally see through in game. Any suggestions how to get around this? Think it...
by mattwla
05 Jan 2018, 15:49
Forum: General Development
Topic: Resources and hints for understanding "duration"?
Replies: 2
Views: 3563

Re: Resources and hints for understanding "duration"?

Thanks for the reply, I've been able to get a pretty general grasp on it and have started using it!
by mattwla
23 Dec 2017, 15:29
Forum: General Development
Topic: Moving objects in an absolute direction?
Replies: 0
Views: 2478

Moving objects in an absolute direction?

Hi all, I've been playing with the object motion code. Right now I want to make an object move in a certain direction, regardless of the orientation of the object. Queuemovment makes objects move relative to their direction, but I want to state an absolute direction to move in. Do I need to write a ...
by mattwla
21 Dec 2017, 13:54
Forum: General Development
Topic: Resources and hints for understanding "duration"?
Replies: 2
Views: 3563

Resources and hints for understanding "duration"?

Hi everyone, I need some help understanding the concept of "duration" used in OpenMW. A lot of the core gameloop functions take duration as a parameter, or read from a duration member variable. This is to help with the timing of things regardless of frame rate, right? How might I go about ...
by mattwla
18 Dec 2017, 23:55
Forum: General Development
Topic: [patch] new fog shader
Replies: 127
Views: 125331

Re: [patch] new fog shader

The shaders are just txt files anyone can edit, so even if OP has moved on someone could poke at the code. I might find time over holiday break, we shall see.
by mattwla
04 Dec 2017, 22:54
Forum: General
Topic: Moon and star license?
Replies: 5
Views: 4431

Re: Moon and star license?

lysol wrote: 04 Dec 2017, 22:40 Did Bethesda then get their license from Turkey?
Fair point,

Coin from 300BCE from wikipedia
Image
by mattwla
04 Dec 2017, 21:27
Forum: General
Topic: Moon and star license?
Replies: 5
Views: 4431

Moon and star license?

Hi all,

I was curious about the Moon and Star icon used for OpenMWs executable and in the launcher. Was it licensed from Beth? I find the IP technicalities of OpenMW very interesting!