Search found 59 matches
- 28 Mar 2018, 14:08
- Forum: General Development
- Topic: Best way to keep track of individual objects?
- Replies: 1
- Views: 1890
Best way to keep track of individual objects?
Hi all, I've been working on a project based on OpenMW, and I'm wondering the best way to keep track of references that might travel between cells a lot. I've been messing with AI schedules (engine side not script side), so the NPCs have been travelling to and fro cells a lot more than intended in M...
- 21 Mar 2018, 14:25
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 548725
Re: [WIP] Android port testing
Samsung phones have the game tuner option, which lets you set custom resolutions. Not sure if that'l help here but it might be a start.
- 14 Feb 2018, 15:46
- Forum: General Development
- Topic: Black textures as hit faders appear as transparent.
- Replies: 2
- Views: 5239
Re: Black textures as hit faders appear as transparent.
Thank you, exactly the info I needed,
- 12 Feb 2018, 01:53
- Forum: General Development
- Topic: Black textures as hit faders appear as transparent.
- Replies: 2
- Views: 5239
Black textures as hit faders appear as transparent.
Hi, I am trying to change the hitfader texture for my game. I can edit the texture from MW in gimp, and I can make it any color I want (tried green and blue). I can make it gray too. But, if it is black, it just appears as totally see through in game. Any suggestions how to get around this? Think it...
- 05 Jan 2018, 15:49
- Forum: General Development
- Topic: Resources and hints for understanding "duration"?
- Replies: 2
- Views: 3563
Re: Resources and hints for understanding "duration"?
Thanks for the reply, I've been able to get a pretty general grasp on it and have started using it!
- 23 Dec 2017, 15:29
- Forum: General Development
- Topic: Moving objects in an absolute direction?
- Replies: 0
- Views: 2478
Moving objects in an absolute direction?
Hi all, I've been playing with the object motion code. Right now I want to make an object move in a certain direction, regardless of the orientation of the object. Queuemovment makes objects move relative to their direction, but I want to state an absolute direction to move in. Do I need to write a ...
- 21 Dec 2017, 13:54
- Forum: General Development
- Topic: Resources and hints for understanding "duration"?
- Replies: 2
- Views: 3563
Resources and hints for understanding "duration"?
Hi everyone, I need some help understanding the concept of "duration" used in OpenMW. A lot of the core gameloop functions take duration as a parameter, or read from a duration member variable. This is to help with the timing of things regardless of frame rate, right? How might I go about ...
- 18 Dec 2017, 23:55
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 127
- Views: 125331
Re: [patch] new fog shader
The shaders are just txt files anyone can edit, so even if OP has moved on someone could poke at the code. I might find time over holiday break, we shall see.
- 04 Dec 2017, 22:54
- Forum: General
- Topic: Moon and star license?
- Replies: 5
- Views: 4431
- 04 Dec 2017, 21:27
- Forum: General
- Topic: Moon and star license?
- Replies: 5
- Views: 4431
Moon and star license?
Hi all,
I was curious about the Moon and Star icon used for OpenMWs executable and in the launcher. Was it licensed from Beth? I find the IP technicalities of OpenMW very interesting!
I was curious about the Moon and Star icon used for OpenMWs executable and in the launcher. Was it licensed from Beth? I find the IP technicalities of OpenMW very interesting!