Search found 338 matches

by wareya
12 May 2015, 22:06
Forum: General Development
Topic: Resting outside is nearly always interrupted
Replies: 52
Views: 29000

Re: Resting outside is nearly always interrupted

Wouldn't that force you to get attacked for 1hr intervals?

It's already known that you can get attacked for 1hr intervals. So whatever rounding there needs to allow for that to happen, otherwise something's wrong.
by wareya
12 May 2015, 13:55
Forum: General
Topic: contribute information to wiki/mod status
Replies: 22
Views: 9240

Re: contribute information to wiki/mod status

Debian has "desert island"-style software guidelines. However, I'm still interested in their specific logic behind including unace if it's not in the nonfree repository as was being implied by calling it surprising.
by wareya
12 May 2015, 13:19
Forum: Feature Requests and Suggestions
Topic: Greyed out dialogue options
Replies: 24
Views: 11442

Re: Greyed out dialogue options

Definitely something I want to see. I'd do it if an mingw-based openmw dev environment were rational to set up on windows. Alas, it is not.
by wareya
12 May 2015, 13:13
Forum: General Development
Topic: Resting outside is nearly always interrupted
Replies: 52
Views: 29000

Re: Resting outside is nearly always interrupted

I did stats again. In a 24-hour MW sleep interval, I seem to have a one in four chance of getting attacked. I disabled tribunal and bloodmoon and stood under the same fine. I slept 32 times. I was attacked 1ce by a rat, 3 times by foragers, and 4 times by scribs. 1-hour interval in MW seems to scale...
by wareya
12 May 2015, 00:23
Forum: Organisation and Planning
Topic: OpenMW 0.36.0
Replies: 123
Views: 67010

Re: OpenMW 0.36.0

I noticed a last-minute polish/bugfix branch. Can I get a windows RC on that?
by wareya
11 May 2015, 15:00
Forum: General Development
Topic: Resting outside is nearly always interrupted
Replies: 52
Views: 29000

Re: Resting outside is nearly always interrupted

My testing: Stand under a certain vine under a certain tree right outside of seyda neen with a female dark elf character. Rest 16 times with 1 or 24 hours on both engines. Same configuration of expansion packs. OpenMW using a vanilla data esp/esm set. Post results. Morrowind, 1 hour: Two encounters....
by wareya
10 May 2015, 12:32
Forum: General
Topic: Still issues with stealing.
Replies: 13
Views: 9717

Re: Still issues with stealing.

It's definitely mod territory, but I would enjoy something where "memory of theft" disappears over time according to the value of the item. It would be like the value reflects how visibly unique the item is to the NPCs. Naturally, highly unique items might never be forgotten by their owner...
by wareya
09 May 2015, 13:10
Forum: Organisation and Planning
Topic: OpenMW 0.36.0
Replies: 123
Views: 67010

Re: OpenMW 0.36.0

I restructured some stiffness in that changelog, what do you think?
https://gist.github.com/wareya/52362334 ... /revisions

line 31/32 looked like a typetypo, but I'm not sure.