Search found 5394 matches
- 26 Sep 2011, 08:44
- Forum: General Development
- Topic: OpenMW Launcher
- Replies: 77
- Views: 35825
Re: OpenMW Launcher
Maybe we could implement a warning when the data= entries specified in the config files are invalid or if there are no data entries present. The warning would then include a button to launch a file dialog and specify the data location manually. Now the launcher crashes with a boost::filesystem3::fi...
- 26 Sep 2011, 07:44
- Forum: General Development
- Topic: 0.11.1 Release
- Replies: 87
- Views: 47148
Re: 0.11.1 Release
Yes, please.Should I take the Readme file directly from the git tree
- 25 Sep 2011, 21:31
- Forum: General Development
- Topic: 0.11.1 Release
- Replies: 87
- Views: 47148
Re: 0.11.1 Release
Yes. You don't need my okay to do the release at this point (you are the release manager after all). Just make sure that the fixed Windows package has been uploaded first.
- 25 Sep 2011, 14:44
- Forum: General Development
- Topic: Speed Up
- Replies: 24
- Views: 11611
Re: Speed Up
EDIT: I suspect that if we get hardware skinning working, the fps could go up to 17fps. I disabled all parts attached to base_anim, thus no materials attached, and got 17fps. I think there is a bigger problem going on here. I do not like the sound of that. Seems you are in for a heavy profiling ses...
- 25 Sep 2011, 12:12
- Forum: General Development
- Topic: 0.11.1 Release
- Replies: 87
- Views: 47148
Re: 0.11.1 Release
Looks all good to me.
- 25 Sep 2011, 09:15
- Forum: General Development
- Topic: 0.11.1 Release
- Replies: 87
- Views: 47148
Re: 0.11.1 Release
Bug #3: GUI does not render non-English characters ^ how was this resolved? Turned out is wasn't a rendering problem at all. Just the encoding got in the way. Morrowind.esm uses some pre-Unicode encodings, while OpenMW uses UTF-8 and non-ASCII characters were not converted properly between these. I...
- 24 Sep 2011, 22:24
- Forum: General Development
- Topic: 0.11.1 Release
- Replies: 87
- Views: 47148
Re: 0.11.1 Release
Well, there is always our bug tracker: http://bugs.openmw.org/projects/openmw/roadmap (you need to tick the "Show completed versions" options in the sidebar to see 0.11). Click on the issue number to get a closer description. You can merge all launcher related issues into one "We have...
- 24 Sep 2011, 19:37
- Forum: General Development
- Topic: 0.11.1 Release
- Replies: 87
- Views: 47148
Re: 0.11.1 Release
The launcher works for me if there's a correct data file path in OpenMW (Perhaps the Launcher should warn and/or ask the user if there isn't one?). Not really. An incorrectly installed/configured application is allowed to crash. Also, from 0.12 on we will have suitable defaults, that should work ou...
- 24 Sep 2011, 14:33
- Forum: General Development
- Topic: 0.11.1 Release
- Replies: 87
- Views: 47148
Re: 0.11.1 Release
As I go forward outside, Every time a new cell is loaded in front of me, The music changes. I can't see anything in the code that might explain this bug. On every region change yes, on every cell change no. But on the other hand at least the sound code in the framelistener is problematic and at lea...
- 24 Sep 2011, 13:25
- Forum: General Development
- Topic: MWRender Refactoring
- Replies: 197
- Views: 69783
Re: MWRender Refactoring
What ever is needed to manipulate the visual representation of a reference. If in doubt, add functions while you are implementing the part of MWRender::RenderingManager and MWWorld::Class that needs to call them.