Search found 5394 matches

by Zini
26 Sep 2011, 08:44
Forum: General Development
Topic: OpenMW Launcher
Replies: 77
Views: 35825

Re: OpenMW Launcher

Maybe we could implement a warning when the data= entries specified in the config files are invalid or if there are no data entries present. The warning would then include a button to launch a file dialog and specify the data location manually. Now the launcher crashes with a boost::filesystem3::fi...
by Zini
26 Sep 2011, 07:44
Forum: General Development
Topic: 0.11.1 Release
Replies: 87
Views: 47148

Re: 0.11.1 Release

Should I take the Readme file directly from the git tree
Yes, please.
by Zini
25 Sep 2011, 21:31
Forum: General Development
Topic: 0.11.1 Release
Replies: 87
Views: 47148

Re: 0.11.1 Release

Yes. You don't need my okay to do the release at this point (you are the release manager after all). Just make sure that the fixed Windows package has been uploaded first.
by Zini
25 Sep 2011, 14:44
Forum: General Development
Topic: Speed Up
Replies: 24
Views: 11611

Re: Speed Up

EDIT: I suspect that if we get hardware skinning working, the fps could go up to 17fps. I disabled all parts attached to base_anim, thus no materials attached, and got 17fps. I think there is a bigger problem going on here. I do not like the sound of that. Seems you are in for a heavy profiling ses...
by Zini
25 Sep 2011, 12:12
Forum: General Development
Topic: 0.11.1 Release
Replies: 87
Views: 47148

Re: 0.11.1 Release

Looks all good to me.
by Zini
25 Sep 2011, 09:15
Forum: General Development
Topic: 0.11.1 Release
Replies: 87
Views: 47148

Re: 0.11.1 Release

Bug #3: GUI does not render non-English characters ^ how was this resolved? Turned out is wasn't a rendering problem at all. Just the encoding got in the way. Morrowind.esm uses some pre-Unicode encodings, while OpenMW uses UTF-8 and non-ASCII characters were not converted properly between these. I...
by Zini
24 Sep 2011, 22:24
Forum: General Development
Topic: 0.11.1 Release
Replies: 87
Views: 47148

Re: 0.11.1 Release

Well, there is always our bug tracker: http://bugs.openmw.org/projects/openmw/roadmap (you need to tick the "Show completed versions" options in the sidebar to see 0.11). Click on the issue number to get a closer description. You can merge all launcher related issues into one "We have...
by Zini
24 Sep 2011, 19:37
Forum: General Development
Topic: 0.11.1 Release
Replies: 87
Views: 47148

Re: 0.11.1 Release

The launcher works for me if there's a correct data file path in OpenMW (Perhaps the Launcher should warn and/or ask the user if there isn't one?). Not really. An incorrectly installed/configured application is allowed to crash. Also, from 0.12 on we will have suitable defaults, that should work ou...
by Zini
24 Sep 2011, 14:33
Forum: General Development
Topic: 0.11.1 Release
Replies: 87
Views: 47148

Re: 0.11.1 Release

As I go forward outside, Every time a new cell is loaded in front of me, The music changes. I can't see anything in the code that might explain this bug. On every region change yes, on every cell change no. But on the other hand at least the sound code in the framelistener is problematic and at lea...
by Zini
24 Sep 2011, 13:25
Forum: General Development
Topic: MWRender Refactoring
Replies: 197
Views: 69783

Re: MWRender Refactoring

What ever is needed to manipulate the visual representation of a reference. If in doubt, add functions while you are implementing the part of MWRender::RenderingManager and MWWorld::Class that needs to call them.