Search found 49 matches

by DecumusScotti
14 Sep 2017, 10:28
Forum: Organisation and Planning
Topic: Are there still Morrowind formulae that need to be reverse engineered?
Replies: 8
Views: 6939

Re: Are there still Morrowind formulae that need to be reverse engineered?

Ah, actually I stumbled across some - for me - unexpected behaviour of the resulting jumping height when using Fortify Strength enchantments. In vanilla MW the increase seems to be quite significant, whereas it was not or barely noticeable in openMW. I'm not sure whether I filed a bug report for tha...
by DecumusScotti
01 Sep 2017, 06:10
Forum: General
Topic: Openmw is the future.
Replies: 19
Views: 11041

Re: Openmw is the future.

"It's over, Sotha Sil! I have the high ground!"
by DecumusScotti
01 Sep 2017, 06:07
Forum: Feature Requests and Suggestions
Topic: Auto-Update Feature
Replies: 14
Views: 10583

Re: Auto-Update Feature

Outside file permissions, the only problem here is that GitHub's API anonymous usage has a limit of 60 calls, per hour, per IP. Don't think it should be a problem unless there are a bunch of users behind some proxy...but still I think it should be considered. Could we create a GitHub account that a...
by DecumusScotti
17 Aug 2017, 11:43
Forum: General
Topic: Openmw is the future.
Replies: 19
Views: 11041

Re: Openmw is the future.

"Keep your feet on the ground" is a funny thing to say when talking about Morrowind - the last TES game to feature levitation.
by DecumusScotti
07 Jul 2017, 09:32
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 171955

Re: OpenMW 0.42.0

That's good to hear :) always looking forward to watching - even though I already know most of the changes from other places :D
by DecumusScotti
28 Jun 2017, 15:37
Forum: Feature Requests and Suggestions
Topic: Distant Weather
Replies: 4
Views: 3410

Re: Distant Weather

That's way over my head to help with, but I can definitely say that that would be an amazing feature!
by DecumusScotti
22 Jun 2017, 14:53
Forum: Feature Requests and Suggestions
Topic: Spell Casting FPS hit with Distant Land
Replies: 4
Views: 3156

Re: Spell Casting FPS hit with Distant Land

I don't have the mods installed that you're talking about, but I can't reproduce what you describe. All spells, including conjuration, work fine without a FPS drop, and with distant land enabled (though only set to 20000).
by DecumusScotti
13 Jun 2017, 08:46
Forum: Organisation and Planning
Topic: An alternative UI for the OpenMW launcher and installation wizard
Replies: 20
Views: 32308

Re: An alternative UI for the OpenMW launcher and installation wizard

If you have a copy of Morrowind installed already, is there any reason you would want to create a new installation from a CD, Steam, etc? And if you don't have Morrowind installed, then is there any value in picking an option to choose an existing installation? If you have a Morrowind install that'...
by DecumusScotti
13 Jun 2017, 05:10
Forum: Organisation and Planning
Topic: An alternative UI for the OpenMW launcher and installation wizard
Replies: 20
Views: 32308

Re: An alternative UI for the OpenMW launcher and installation wizard

As a non-native speaker of the English language, I have no idea about purchase/buy and all that, but there's another word that bothers me: install/installation. Maybe I'm wrong here, but the way I understood the configuration wizard, launcher etc., there's supposed to be an existing installation of ...
by DecumusScotti
13 Jun 2017, 04:42
Forum: General Development
Topic: Getting started and having possibly stupid questions
Replies: 4
Views: 3164

Re: Getting started and having possibly stupid questions

Ok, then I'll just continue that way for now. Thanks. Let's see what'll come of it :D