Search found 941 matches
- 10 Aug 2016, 21:56
- Forum: Organisation and Planning
- Topic: Discussion - OpenMW video updates
- Replies: 22
- Views: 15210
Re: Discussion - OpenMW video updates
I summon you, German forum lurkers and team members! Start your unholy search for spelling errors! ... The editor video has been updated with German subtitles. These and the corresponding transcript are available here: https://forum.openmw.org/viewtopic.php?f=20&t=3415 Translations for the engin...
- 10 Aug 2016, 19:32
- Forum: Infrastructure
- Topic: Mod Status page primary maintainer
- Replies: 38
- Views: 29193
Re: Mod Status page primary maintainer
Just filled out the form, hope this helps. Nice. :) Still, as Linux user I can't help you with the different builds question, since I just installed it from the Ubuntu repository. The "openmw --version" does not specify which build or different version it is - all I know is that it seems ...
- 10 Aug 2016, 19:20
- Forum: Organisation and Planning
- Topic: OpenMW 0.40.0
- Replies: 243
- Views: 118035
Re: OpenMW 0.40.0
The final version of the editor video has been uploaded. ----------------------------------------------- >>> https://youtu.be/izlm2CAnCpY <<< ----------------------------------------------- Important changes: - added version overlays for every scene (curse that poll!) - re-recorded the voice track a...
- 10 Aug 2016, 15:00
- Forum: Organisation and Planning
- Topic: OpenMW 0.40.0
- Replies: 243
- Views: 118035
Re: OpenMW 0.40.0
Distant land was in form of distant terrain in Ogre version. Ah, I see. Good to know. CODE: SELECT ALL - Fixed NPCs not favoring ranged weapons "[...] when the player is far away" I took a quick look at the code for that fix, and unless I'm mistaken it does not specifically make NPCs favo...
- 10 Aug 2016, 12:53
- Forum: Organisation and Planning
- Topic: OpenMW 0.40.0
- Replies: 243
- Views: 118035
Re: OpenMW 0.40.0
This is going to be a long post. I applied all my below-mentioned suggestions to your draft, raevol; here's the result: *** See newer version on the next page! *** First off, please don't forget to add the video link to the editor video (when it is ready, of course). Then: - Shadows are not re-imple...
- 10 Aug 2016, 03:11
- Forum: Organisation and Planning
- Topic: OpenMW 0.40.0
- Replies: 243
- Views: 118035
Re: OpenMW 0.40.0
The (hopefully) final version of the engine video has been uploaded. Any test-viewers are welcome. ----------------------------------------------- >>> https://youtu.be/avPbctre9Qw <<< ----------------------------------------------- Important changes: - added version overlays for every scene (democra...
- 09 Aug 2016, 16:28
- Forum: Feature Requests and Suggestions
- Topic: Pathfinding Ideas
- Replies: 3
- Views: 2345
Re: Pathfinding Ideas
I suggest to not spend a lot of time on improving the waypoint system beyond MW. Chances are we will throw it out after 1.0 anyway in favour of navmeshes. We may keep the waypoint system as a compatibility fallback for old content that otherwise gets into trouble, but I don't see much of a future f...
- 09 Aug 2016, 13:42
- Forum: Infrastructure
- Topic: Mod Status page primary maintainer
- Replies: 38
- Views: 29193
Re: Mod Status page primary maintainer
A few suggestions for the Google form: 1. Technically it's "0.40 .0 ", "0.39 .0 ", ... 2. We have different Linux builds, right? Maybe we should differentiate between them. 3. Last question: "List the mods you have completely tested and can guarantee that they are working pr...
- 09 Aug 2016, 13:29
- Forum: Organisation and Planning
- Topic: OpenMW 0.40.0
- Replies: 243
- Views: 118035
Re: OpenMW 0.40.0
(Sorry for the double post.) Issue #3483 ( https://bugs.openmw.org/issues/3483 ) has just made its way into the release but needs a new role of RC builds to be included, right? In that case, I guess it's a bit late to be included in the release commentaries though. The final versions should be ready...
- 09 Aug 2016, 13:21
- Forum: Example-Suite
- Topic: WIP screenshot thread
- Replies: 32
- Views: 17117
Re: WIP screenshot thread
Something like this? http://i.imgur.com/yIlRXtn.jpg Hell, yeah! 8-) I actually wouldn´t mind on working on this stuff. It would mean that we get an over the top epic castle, but no gameplay other than walking around in it. Depends what we want out of the Example Suite. Minimalistic engine demo or f...