Search found 941 matches

by Atahualpa
10 Aug 2016, 21:56
Forum: Organisation and Planning
Topic: Discussion - OpenMW video updates
Replies: 22
Views: 15210

Re: Discussion - OpenMW video updates

I summon you, German forum lurkers and team members! Start your unholy search for spelling errors! ... The editor video has been updated with German subtitles. These and the corresponding transcript are available here: https://forum.openmw.org/viewtopic.php?f=20&t=3415 Translations for the engin...
by Atahualpa
10 Aug 2016, 19:32
Forum: Infrastructure
Topic: Mod Status page primary maintainer
Replies: 38
Views: 29193

Re: Mod Status page primary maintainer

Just filled out the form, hope this helps. Nice. :) Still, as Linux user I can't help you with the different builds question, since I just installed it from the Ubuntu repository. The "openmw --version" does not specify which build or different version it is - all I know is that it seems ...
by Atahualpa
10 Aug 2016, 19:20
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 118035

Re: OpenMW 0.40.0

The final version of the editor video has been uploaded. ----------------------------------------------- >>> https://youtu.be/izlm2CAnCpY <<< ----------------------------------------------- Important changes: - added version overlays for every scene (curse that poll!) - re-recorded the voice track a...
by Atahualpa
10 Aug 2016, 15:00
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 118035

Re: OpenMW 0.40.0

Distant land was in form of distant terrain in Ogre version. Ah, I see. Good to know. CODE: SELECT ALL - Fixed NPCs not favoring ranged weapons "[...] when the player is far away" I took a quick look at the code for that fix, and unless I'm mistaken it does not specifically make NPCs favo...
by Atahualpa
10 Aug 2016, 12:53
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 118035

Re: OpenMW 0.40.0

This is going to be a long post. I applied all my below-mentioned suggestions to your draft, raevol; here's the result: *** See newer version on the next page! *** First off, please don't forget to add the video link to the editor video (when it is ready, of course). Then: - Shadows are not re-imple...
by Atahualpa
10 Aug 2016, 03:11
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 118035

Re: OpenMW 0.40.0

The (hopefully) final version of the engine video has been uploaded. Any test-viewers are welcome. ----------------------------------------------- >>> https://youtu.be/avPbctre9Qw <<< ----------------------------------------------- Important changes: - added version overlays for every scene (democra...
by Atahualpa
09 Aug 2016, 16:28
Forum: Feature Requests and Suggestions
Topic: Pathfinding Ideas
Replies: 3
Views: 2345

Re: Pathfinding Ideas

I suggest to not spend a lot of time on improving the waypoint system beyond MW. Chances are we will throw it out after 1.0 anyway in favour of navmeshes. We may keep the waypoint system as a compatibility fallback for old content that otherwise gets into trouble, but I don't see much of a future f...
by Atahualpa
09 Aug 2016, 13:42
Forum: Infrastructure
Topic: Mod Status page primary maintainer
Replies: 38
Views: 29193

Re: Mod Status page primary maintainer

A few suggestions for the Google form: 1. Technically it's "0.40 .0 ", "0.39 .0 ", ... 2. We have different Linux builds, right? Maybe we should differentiate between them. 3. Last question: "List the mods you have completely tested and can guarantee that they are working pr...
by Atahualpa
09 Aug 2016, 13:29
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 118035

Re: OpenMW 0.40.0

(Sorry for the double post.) Issue #3483 ( https://bugs.openmw.org/issues/3483 ) has just made its way into the release but needs a new role of RC builds to be included, right? In that case, I guess it's a bit late to be included in the release commentaries though. The final versions should be ready...
by Atahualpa
09 Aug 2016, 13:21
Forum: Example-Suite
Topic: WIP screenshot thread
Replies: 32
Views: 17117

Re: WIP screenshot thread

Something like this? http://i.imgur.com/yIlRXtn.jpg Hell, yeah! 8-) I actually wouldn´t mind on working on this stuff. It would mean that we get an over the top epic castle, but no gameplay other than walking around in it. Depends what we want out of the Example Suite. Minimalistic engine demo or f...