Search found 442 matches
- 02 Jan 2015, 17:03
- Forum: General
- Topic: Openmw and Skywind
- Replies: 73
- Views: 49344
Re: Openmw and Skywind
blender, 3d max, maya... --> opengex for example then ogre can support it ---> ogre's format as runtime format ---> openmw ? http://www.reddit.com/r/gamedev/comments/2n6j2h/opengex_the_3d_format_for_indie_game_developers/ "you should always use only what you need from resources files. In m engi...
- 02 Jan 2015, 11:49
- Forum: General
- Topic: Openmw and Skywind
- Replies: 73
- Views: 49344
Re: Openmw and Skywind
Legal stuff with bethesda and all but with the template how easy it would be to import data from different fileformats or imageformats might be better if that just loaded on nif it could incorporate more features. Current situation seems to be that it has to be uv mapped to work and any procedural (...
- 02 Jan 2015, 10:57
- Forum: General Development
- Topic: Multiple reference moves
- Replies: 14
- Views: 5843
Re: Multiple reference moves
That is kinda broken in original engine http://www.gamesas.com/references-persist-t14856.html related to engine's need for reference persist (ie. Messy dogumentation) and 72 hour bug preventing mod publishing is some cases. http://abitoftaste.altervista.org/morrowind/index.php?option=content&Ite...
- 01 Jan 2015, 22:53
- Forum: Join the team
- Topic: I want to help
- Replies: 69
- Views: 32469
Re: I want to help
https://www.dropbox.com/s/l2710ykblqz9eqz/godzilla.blend?dl=0 .blend file for previous something like that maybe althought not with that one as original file by andrea moro was personal use only. all the bones and vertex groups and materials are deleted but the mesh itself is original. https://www.f...
- 01 Jan 2015, 11:05
- Forum: Join the team
- Topic: I want to help
- Replies: 69
- Views: 32469
Re: I want to help
http://i1065.photobucket.com/albums/u385/Gnogur/899951fc-56e7-48cd-a899-80f6939e4266_zpsa0c128c2.jpg http://s1065.photobucket.com/user/Gnogur/media/godzillasettings_zps433d067c.jpg.html (by the note the photo directly updates if i change the photobucket image, made one smaller for upper one, dunno ...
- 31 Dec 2014, 16:29
- Forum: Join the team
- Topic: I want to help
- Replies: 69
- Views: 32469
Re: I want to help
for the color on the sword. with only nif file it's white. they are not baked to model file as far as the engine goes. like those chestplates in your armor or that godzilla
dunno thought how it converted also textures to pauldrons
did you have textures selected from folders .? that could make it
dunno thought how it converted also textures to pauldrons
did you have textures selected from folders .? that could make it
- 31 Dec 2014, 15:42
- Forum: Join the team
- Topic: I want to help
- Replies: 69
- Views: 32469
Re: I want to help
can't see without the imagefiles or picture but for the fer.dds that's ready to import to game .p do you want it to be holded or just static item .? static item goes creating new static in CS and choosing the art (model) file. the texture is applied as that previous. creating the sword would suggest...
- 31 Dec 2014, 15:18
- Forum: Feature Requests and Suggestions
- Topic: Rain collision
- Replies: 5
- Views: 5793
Re: Rain collision
some others in that time unsaid features which interiors have versus exteriors ? one way would be to mod one big flat rock above the cave and leave the hole open. don't remember which way MCP code / MW engine went althought vague one that it notices the inside of meshes as a fix so the meshes with o...
- 31 Dec 2014, 15:01
- Forum: Join the team
- Topic: I want to help
- Replies: 69
- Views: 32469
Re: I want to help
and btw if you like blender 2.7 there's portable version of 2,49 http://www.graphicall.org/697 that works good on this end. looks kinda 2.7 version althought their movement from python 2 to 3 caused kinda shapeshift about. "The software provided here is uploaded by volunteers. GraphicAll.org do...
- 31 Dec 2014, 13:47
- Forum: Join the team
- Topic: I want to help
- Replies: 69
- Views: 32469
Re: I want to help
for the time being. don't know how much coding different format supports include or here are ready made solutions but basically this engine converts dds's along with nifs to ogre formats. basically there seems to be possibility http://www.ogre3d.org/tikiwiki/tiki-index.php?page=A+Brief+Summary+of+Im...