Search found 321 matches
- 28 Apr 2021, 13:04
- Forum: General Modding
- Topic: Is it possible that OpenMW still introduces quest bugs in SureAI's TCs
- Replies: 14
- Views: 11479
Re: Is it possible that OpenMW still introduces quest bugs in SureAI's TCs
Can you share details and a save. I'd like to test it.
- 24 Apr 2021, 02:09
- Forum: General Modding
- Topic: Is it possible that OpenMW still introduces quest bugs in SureAI's TCs
- Replies: 14
- Views: 11479
Re: Is it possible that OpenMW still introduces quest bugs in SureAI's TCs
Mostly because fix bugs and introduce nice features.
- 23 Apr 2021, 12:40
- Forum: General Modding
- Topic: Is it possible that OpenMW still introduces quest bugs in SureAI's TCs
- Replies: 14
- Views: 11479
Re: Is it possible that OpenMW still introduces quest bugs in SureAI's TCs
Besides the one I listed above I've found this "AE_Patch Version 3" has fixes for some quest I haven't looked at. I use myself on my playthrough. https://www.nexusmods.com/morrowind/mods/29239?tab=files If you decide to play on OpenMW this one is higly recommended. https://www.nexusmods.co...
- 23 Apr 2021, 00:47
- Forum: Off Topic
- Topic: Tab while in Console menu . . .
- Replies: 3
- Views: 5066
Re: Tab while in Console menu . . .
OpenMW console has autocomplete.
- 23 Apr 2021, 00:41
- Forum: General Modding
- Topic: Is it possible that OpenMW still introduces quest bugs in SureAI's TCs
- Replies: 14
- Views: 11479
Re: Is it possible that OpenMW still introduces quest bugs in SureAI's TCs
Arktwend has many unfixed bugs even patched with TAO https://www.nexusmods.com/morrowind/mods/28293. I've been working on a patch for some of them but not yet released. If you want test it and report another bugs you've found here's the link: https://mega.nz/file/pIVAkCYK#w6VRPv-Yf6rMtmd1gAFO9pwvZgD...
- 03 Apr 2021, 15:25
- Forum: Support
- Topic: AddItem command isn't correctly implemented.
- Replies: 0
- Views: 2809
AddItem command isn't correctly implemented.
UPDATE -> I've opened a Feature Request https://gitlab.com/OpenMW/openmw/-/issues/5934 ********************************************* Hello, I'm working in a mod that adds armor boots on containers around Morrowind through a StartScript. So, I've read on UESP that if you use additem with negative val...
- 01 Apr 2021, 01:43
- Forum: Support
- Topic: (Solved) Data Files tab in OpenMW launcher does not show all plugins at once
- Replies: 17
- Views: 8232
Re: Data Files tab in OpenMW launcher does not show all pluggins at once
I suggest Wrye Mash (https://www.nexusmods.com/morrowind/mods/45439) to change dependencies. I've myself made personal versions of some Abot's mods for Arktwend with just few clicks.
- 20 Feb 2021, 01:11
- Forum: Organisation and Planning
- Topic: OpenMW Daily Build PPA
- Replies: 48
- Views: 75710
Re: OpenMW Daily Build PPA
The PPA is working normally. I was checking the logs and found this line after trying to enable the multhreading physics:
[20:40:57.940 W] Bullet was not compiled with multithreading support, 1 async thread will be used
Is this expected with the dailies or there is a fix?
[20:40:57.940 W] Bullet was not compiled with multithreading support, 1 async thread will be used
Is this expected with the dailies or there is a fix?
- 24 Jan 2021, 14:58
- Forum: General
- Topic: Diagnosing Morrowind light pop-in
- Replies: 27
- Views: 24467
Re: Diagnosing Morrowind light pop-in
I'm just tested on latest nightly on Linux. The light pop in still there for years now.
- 08 Dec 2020, 18:12
- Forum: Editor Development
- Topic: New OpenMW-CS Icons
- Replies: 89
- Views: 90093
Re: New OpenMW-CS Icons
You should join their Discord channel. Their you'll have a larger view and get much more quicker interaction.