Search found 243 matches

by kuyondo
24 Apr 2020, 19:43
Forum: Feature Requests and Suggestions
Topic: Spellmaking and Enchanting: factor harmful effects as negative
Replies: 11
Views: 8388

Re: Spellmaking and Enchanting: factor harmful effects as negative

We have to figure out if an effect is negative or positive. Because a healing effect for example can be negative or positive. You can heal friendly actor and enemy units. So it is positive for friendly actors but also.
by kuyondo
24 Apr 2020, 02:26
Forum: General
Topic: Distant Lands and OpenMW
Replies: 89
Views: 64911

Re: Distant Lands and OpenMW

Hi ho. It's been about a month. I'm just popping in to renew my offer: a $500 bounty for anyone who can program in distant land and statics on par with what MGE offers, that is to say, able to see all the way from Vivec to Red Mountain at 60+ FPS. I am very enthusiastic about seeing this implemente...
by kuyondo
23 Apr 2020, 04:46
Forum: General
Topic: Distant Lands and OpenMW
Replies: 89
Views: 64911

Re: Distant Lands and OpenMW

cc9cii wrote: 23 Apr 2020, 00:21
I didn't realise that so much work was already under way for OpenMW. While I'm going to continue what I'm doing with Oblivion and others, whatever gets done is unlikely to benefit OpenMW as the divergence will be too large.
Good luck..
by kuyondo
13 Jul 2019, 09:20
Forum: Content Development
Topic: additem, leveled lists, and creatures vs NPCs
Replies: 6
Views: 6259

Re: additem, leveled lists, and creatures vs NPCs

Adding leveled list via additem doesn't work in OpenMW. You can do it in vanilla, but you need MCP.. A workaround is to create an empty leveled list, add it into the object directly, and then use addtolevitem command to add items into the leveled list.
by kuyondo
06 Apr 2019, 15:21
Forum: Feature Requests and Suggestions
Topic: Collision detection system discussion [Original title: Very low FPS]
Replies: 36
Views: 21269

Re: Very low FPS

i think maybe i have the same problem too.. if i run openmw with integrated intel gpu, the fps is significantly lower than using the regular engine. However, openmw shows better performance when using dedicated gpu.
by kuyondo
31 Mar 2019, 04:59
Forum: Off Topic
Topic: Enchanting formula in OpenMW is wrong?
Replies: 1
Views: 2839

Enchanting formula in OpenMW is wrong?

https://www.nexusmods.com/morrowind/mods/44420 Mod author made an interesting discovery and states that its a mistake. It turns out that the OpenMW team made the same mistake as far as the enchanting success rate goes as a lot of other mod authors, and incorporated that mistake into their engine (Th...
by kuyondo
24 Mar 2019, 18:21
Forum: Support
Topic: [SOLVED] Weird visual glitches
Replies: 4
Views: 3616

Re: [SOLVED] Weird visual glitches

fake bump maps i guess
by kuyondo
13 Mar 2019, 04:30
Forum: Feature Requests and Suggestions
Topic: Fill Map Command
Replies: 8
Views: 5462

Re: Fill Map Command

Loading every cell in morrowind would take quite some time.
by kuyondo
10 Mar 2019, 18:41
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 260138

Re: OpenMW 0.45.0

I havent seen atahualpa active in forum for a long time