Search found 42 matches
- 04 Sep 2016, 00:45
- Forum: Editor Development
- Topic: Size Of Positioning Shafts In OpenMW-CS
- Replies: 15
- Views: 14356
Re: Does OpenMW-CS Actually Work?
The auto scaling would be be nice. The hard-coded values are located in apps/opencs/view/render/object.cpp . Anyway, I just wanted to say I probably won't be able very active on the forums for a while until I get power and internet access restored. :| I'm having to use my dad's phone as a hotspot t...
- 03 Sep 2016, 00:08
- Forum: Editor Development
- Topic: Size Of Positioning Shafts In OpenMW-CS
- Replies: 15
- Views: 14356
Re: Does OpenMW-CS Actually Work?
Is there a way to control the size of these bars? I can edit the position from within the table, but it would be so much easier to do it from the UI. Not yet, sorry. I guess we need some kind of automatic scaling (depending on how far the instance is away from the camera. Feel free to post a featur...
- 02 Sep 2016, 07:42
- Forum: Example-Suite
- Topic: Digital Audio Workstation
- Replies: 5
- Views: 4755
Re: Digital Audio Workstation
Hi, Lots of software is out there for Linux. The learning curve can be steep, though. Fedora with RealTime low latency kernel and packages from Planet CCRMA repository Ardour Multi-track digital recording system with effects racks Rose Garden Multi-track Midi Sequencer/Digital Recorder/Notation Edit...
- 02 Sep 2016, 07:19
- Forum: Example-Suite
- Topic: Digital Audio Workstation
- Replies: 5
- Views: 4755
Re: Digital Audio Workstation
Greets! I'm not sure you really want real Medieval music. You probably want Hollywood sound track stylized music from Medieval themed movies. That kind of thing. It a pretty far stretch from the Blues/Rock & Roll that l play, but as time permits and I get motivated, I'll put a little demo of som...
- 02 Sep 2016, 07:04
- Forum: Editor Development
- Topic: Size Of Positioning Shafts In OpenMW-CS
- Replies: 15
- Views: 14356
Re: Does OpenMW-CS Actually Work?
Thanks so much for the update. I've tested and I can now move/add objects to existing addons and my changes stick after saving. :mrgreen: I have one other issue with the UI and I'm not sure what I'm missing. In the following example, I've have dropped a candle onto a table and I need to position it ...
- 02 Sep 2016, 03:21
- Forum: Content Development
- Topic: Tutorials
- Replies: 18
- Views: 30686
Re: Tutorials
Thank you DestinedToDie.
The new tutorial is excellent. I would ask a question but don't want to clutter your thread with Q&A's. I'll start another topic, if I can't figure it out.
The new tutorial is excellent. I would ask a question but don't want to clutter your thread with Q&A's. I'll start another topic, if I can't figure it out.
- 01 Sep 2016, 23:44
- Forum: Content Development
- Topic: Does OpenMW-CS Actually Work?
- Replies: 15
- Views: 7461
Re: Does OpenMW-CS Actually Work?
This is great news. So it's already in the master and I can pull and compile from GIT to get the updates?
- 01 Sep 2016, 14:10
- Forum: Example-Suite
- Topic: Digital Audio Workstation
- Replies: 5
- Views: 4755
Digital Audio Workstation
Greetings Friends, I have a complete Linux based DAW at my disposal. Perhaps I can be of some assistance with sampling (or synthesizing) sound effects, and/or composing some original music for games/addons. daw1.jpg daw2.jpg Hardware M-audio Keystation Pro 88 controller keyboard Echo Layla 24bit Mul...
- 01 Sep 2016, 13:37
- Forum: Content Development
- Topic: How Does One Move A Cell From One Location To Another?
- Replies: 7
- Views: 5132
Re: How Does One Move A Cell From One Location To Another?
@aesylwinn & @weedfreak Thanks for much for the tips and information. I think I've got it now. Light bulb going on -> :idea: I was able to drag an object (generic house exterior) from the object table and drop it onto an exterior cell in a newly created addon, and it remained after saving. I was...
- 01 Sep 2016, 13:24
- Forum: Organisation and Planning
- Topic: OpenMW 0.40.0
- Replies: 243
- Views: 118020
Re: OpenMW 0.40.0
Hi, there should be no issues with building openmw with more recent versions of Qt and libpng. I'm building openmw with these old dependencies to make sure (or rather in the hope) that the binaries can be run on as many linux distros as possible. Thanks for info. I'll stick with the newer deps then...