Search found 51 matches

by matthewfarmery
27 Feb 2015, 16:41
Forum: General Development
Topic: OSG port roadmap and design plans
Replies: 76
Views: 58200

Re: OSG port roadmap and design plans

Very nice, seems like you have it all planned out already ;) Looking forward to the performance improvements, since I'm still stuck with my stupid laptop. :mrgreen: I'll make sure to start testing as soon as it's ready. I will be curious about the performance, and also the loading times, and it doe...
by matthewfarmery
27 Feb 2015, 09:49
Forum: General Development
Topic: OSG port roadmap and design plans
Replies: 76
Views: 58200

Re: OSG port roadmap and design plans

this is certainly exciting, and looks like your making good progress, would be interesting to test the build as soon as its playable. the loading time improvements sounds really cool, and also performance should certainly be good, (hoping that GL rendering will be on par or better to what directx is...
by matthewfarmery
25 Feb 2015, 16:00
Forum: General Development
Topic: Ashes of Apocalypse
Replies: 127
Views: 58317

Re: Ashes of Apocalypse

I thought both ogre and OSG builds will be maintained for a while? but then again, I think it could end up been a big headache to maintain both builds and OS variants at the same time. maybe have a bug tracker for both builds types if both ogre and OSG will be maintained? still, maybe dropping all s...
by matthewfarmery
24 Feb 2015, 21:01
Forum: Organisation and Planning
Topic: OpenMW 0.36.0
Replies: 123
Views: 67026

Re: OpenMW 0.36.0

I was saying that as a joke, and just really saying that this project deserves full support and better then many full priced so called titles out there. still, 0.35 is really stable so far, (apart from one issue that been fixed) so a bit of a delay isn't too bad for this, as it this game has quality...
by matthewfarmery
24 Feb 2015, 20:33
Forum: Organisation and Planning
Topic: OpenMW 0.36.0
Replies: 123
Views: 67026

Re: OpenMW 0.36.0

as long as its not delayed too long, like a certain game from Rockstar (GTA V)

but anyway, you all making good progress, and 0.35 has been a real joy to play!
by matthewfarmery
24 Feb 2015, 18:41
Forum: Support
Topic: crash to desktop when water walking west of vivec
Replies: 2
Views: 1589

Re: crash to desktop when water walking west of vivec

that was quick, so nice work on fixing it, (whatever it was)
by matthewfarmery
24 Feb 2015, 16:51
Forum: Support
Topic: crash to desktop when water walking west of vivec
Replies: 2
Views: 1589

crash to desktop when water walking west of vivec

I don't know how serious this is, but I guess it could be classed as a minor issue, but not sure. basically, the game would crash to desktop (repeatable) if I water walk west, past Mudan Grotto http://mwmap.uesp.net/?centeron=Mudan+Grotto granted there is nothing west beyond that point, (not tried s...
by matthewfarmery
19 Feb 2015, 00:12
Forum: General
Topic: Rumors?
Replies: 54
Views: 47777

Re: Rumors?

isn't the other reason to switch from ogre is because of ogre's poor opengl performance? unless ogre 2 really improves that, then that is another reason to switch.
by matthewfarmery
14 Feb 2015, 18:14
Forum: Support
Topic: Falling through scenery
Replies: 5
Views: 3280

Re: Falling through scenery

I also can't reproduce this either.
by matthewfarmery
13 Feb 2015, 20:16
Forum: Infrastructure
Topic: bugtracker login issues
Replies: 8
Views: 6248

Re: bugtracker login issues

I guess I was blind, didn't see that I had one t instead of two, oh well, it works now, I normally have two ts in my name, I guess I mistyped, but its not a problem, sorry for the hassle, but I can login at least.