Search found 47 matches
- 07 Nov 2017, 19:13
- Forum: General Development
- Topic: Changing some std::maps to std::unordered_map?
- Replies: 6
- Views: 3795
Changing some std::maps to std::unordered_map?
I've been brainstorming some small things to do for my first contribution to OpenMW. I noticed that std::map is used frequently in the codebase, so I thought I'd bring this up. One of the additions in C++11 is the std::unordered_map, which is a hash table, unlike std::map, which is a tree. An unorde...
- 09 Aug 2017, 17:56
- Forum: Off Topic
- Topic: OpenTESArena Interview with Zhakaron
- Replies: 2
- Views: 2489
OpenTESArena Interview with Zhakaron
I had a talk with Zaric Zhakaron yesterday about my open-source Arena project. I mentioned OpenMW near the beginning.
https://www.youtube.com/watch?v=0NkgTVJ3ppw
https://www.youtube.com/watch?v=0NkgTVJ3ppw
Re: C vs C++
kcat's comment in that pull request already said most of the things I was thinking. I haven't needed Boost at all, so if that could be steadily removed from OpenMW over time, I think that's another bonus you could have from switching to C++11. I haven't touched the OpenMW codebase yet, so I don't kn...
Re: C vs C++
I started my Arena re-implementation from scratch in C++11. I never have to worry about memory management at all because of std::unique_ptr, which is a big deal for a language biased towards systems programming. Restricting yourself to the "modern" subset of C++ is very worthwhile if you c...
- 01 May 2017, 01:39
- Forum: Off Topic
- Topic: OpenTESArena 0.4.0 Demo
- Replies: 6
- Views: 4044
OpenTESArena 0.4.0 Demo
Here's a video of my open-source project so far: https://www.youtube.com/watch?v=btXppkxGrLo
It's still got a long ways to go, but I'm happy I've made it this far!
It's still got a long ways to go, but I'm happy I've made it this far!
- 30 Apr 2017, 23:52
- Forum: Off Topic
- Topic: OpenTESArena 0.1.0 Released
- Replies: 13
- Views: 8942
Re: OpenTESArena 0.1.0 Released
Just wanted to say its awesome that you are working on this. Thanks! It's a pretty nice hobby project so far. I've learned a lot. I decided to quickly make a release today for v0.4.0. It should fix the problem on Windows with missing .dlls. I think all my previous Windows releases have this issue, ...
- 30 Apr 2017, 16:12
- Forum: Off Topic
- Topic: OpenTESArena 0.1.0 Released
- Replies: 13
- Views: 8942
Re: OpenTESArena 0.1.0 Released
Just for fun I tried to compile the tag myself and I found this error That's a compile error in GCC that's been fixed since v0.3.0 (it's caused by unsigned int and size_t being the same thing in 32-bit. For the Linux binaries, we just commented out that small issue). If you can choose a version to ...
- 30 Apr 2017, 04:12
- Forum: Off Topic
- Topic: OpenTESArena 0.1.0 Released
- Replies: 13
- Views: 8942
Re: OpenTESArena 0.1.0 Released
I wanted to check the last 0.3 release and the game crashes on load, both 32 and 64 bits versions on Windows 8.1 (x64). It says that it cannot find "VCRUNTIME140D.dll", I installed the dll from some site but it still crashes with no info. Hmm, that .dll is only used for debug builds, and ...
- 13 Apr 2017, 18:04
- Forum: Off Topic
- Topic: OpenTESArena Icon
- Replies: 0
- Views: 1611
OpenTESArena Icon
Hey, I'm looking for an artist to create an icon for my open-source Arena project. I have some more details here: https://github.com/afritz1/OpenTESArena/issues/66 . I'd like to have a couple different designs done, and then we'd narrow it down based on what we think looks best. You can also post ro...
- 10 Apr 2017, 20:09
- Forum: Feature Requests and Suggestions
- Topic: 360° field of vision?
- Replies: 7
- Views: 7218
Re: 360° field of vision?
I've played around with Blinky before. It's pretty neat! I think the Panini projection is a nice departure from the typical method. I've also experimented with different projections, but I used 3D ray casting instead of rasterization. I was able to get a projection that was like a wide-lens camera, ...