So is this something that could be implemented now?
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This may be a good time to have a technical discussion about this: If we are going to add "held items" in the future, how is the engine going to distinguish between them and weapons/shields? Will it require any changes to the assets for weapons/shields? If not, will it require changes to current ass...
Let's keep it civil folks. Johnny99, I don't actually see an issue on your screenshots? Most of them have no FPS drops, and the few that do don't indicate any cause? For all we know your antivirus is spinning up in the background and stealing cpu cycles from the game? Do you have any steps we can fo...
- 01 Oct 2018, 23:14
- Forum: Feature Requests and Suggestions
- Topic: Terrain Tunneling/Arching
- Replies: 63
- Views: 17432
It helps a gazillion things an awful lot to know that the terrain is topologically a plane. The correct way to make an apparent tunnel or arch would be to create static meshes that looked like the top of the arch and place them above the terrain. This is how newer engines do it right? This is how H...
- 12 Sep 2018, 07:37
- Forum: Off Topic
- Topic: List of (other) FOSS game engine replacement projects
- Replies: 73
- Views: 6448
Did gemrb get mentioned yet? Reimplementation of the Infinity Engine, used for Baldur's Gate, among others?
- 31 Aug 2018, 00:26
- Forum: General Development
- Topic: Hey let's switch away from bullet to anything else (discussion)
- Replies: 88
- Views: 9026