Search found 2506 matches

by raevol
24 Jan 2018, 03:33
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 4652

Re: Thoughts on game mechanics in Morrowind

I hate games with real-time consumables. ... Standing still, drinking a potion, waiting for an animation to finish, all while shit is going down all around you is not something I enjoy in games. I can walk and eat, so why can't the magical hero of whatever fantasy land I'm saving? I hate consumable...
by raevol
24 Jan 2018, 00:50
Forum: New Developers Applications
Topic: Application: AnnoyingNoob
Replies: 2
Views: 1217

Re: Application: AnnoyingNoob

Welcome! I'm not sure that we have any web work right now (someone correct me if I am wrong) but please stick around in the community! Something will come up for sure.
by raevol
24 Jan 2018, 00:48
Forum: Mod Compatibility
Topic: Logic and (&&) is unsupported?
Replies: 29
Views: 4011

Re: Logic and (&&) is unsupported?

I thought we already had a proof-of-concept of python and Lua being implemented?

The issue with Python is that mods can harbor malicious code that changes the host system?

Am I remembering wrong that Lua was also proof-of-concepted?
by raevol
24 Jan 2018, 00:44
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 4652

Re: Thoughts on game mechanics in Morrowind

The dirty details of implementing drinking potions would have to be hashed out, but I originally brought it up because of how they are handled with hotkeys right now- each hotkey only corresponds to one item, and when you press it, the potion is drank. In Half-Life, a hotkey pops up and cycles throu...
by raevol
23 Jan 2018, 08:38
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 4652

Re: Thoughts on game mechanics in Morrowind

Thank you for the input guys, good to know my ranting was worthwhile to some people haha. And @tomangelo thank you for the reminder of the historical context for Morrowind- I definitely knew that, but also definitely had forgotten to take it into consideration. You're so right! That's a reason that ...
by raevol
22 Jan 2018, 21:52
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 4652

Thoughts on game mechanics in Morrowind

This is a brain dump I've been wanting to write up for a long time. Sorry if this is super rambley. This is inspired by a lifetime of playing games, but more specifically by my recent experiences playing three particular games: Baldur's Gate, Horizon: Zero Dawn, and the Uncharted series. And then pu...
by raevol
21 Jan 2018, 07:53
Forum: Off Topic
Topic: Shared Mod Folder?
Replies: 1
Views: 252

Re: Shared Mod Folder?

First- OpenMW doesn't support a lot of the rendering mods available for vanilla Morrowind- yet! We'll get there, but for now you are limited to texture/model/content mods. Second- texture and model mods are very subjective. For example, the only ones I would ever consider using are lysol's, or water...
by raevol
20 Jan 2018, 05:24
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 63
Views: 20037

Re: [WIP] Android port testing

AnyOldName3 wrote:
20 Jan 2018, 00:39
even if it's entirely LG's fault for coming up with their own crappy ways of doing things that are prone to breaking.
The biggest thing I learn in the Android Development class I took was that phone manufacturers are basically Satan.
by raevol
18 Jan 2018, 03:59
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 36
Views: 2076

Re: OpenMW on android flipped textures

AnyOldName3 wrote:
18 Jan 2018, 03:22
Hosting a few screenshots of a bug
It's just a gray area thing, better safe that sorry. After the initial surprise, Bethesda was really nice to us, so we should try to make best efforts in return.

As for binaries, @psi29a will have to answer that...
by raevol
12 Jan 2018, 06:26
Forum: Feature Requests and Suggestions
Topic: Distant lands and frozen cliffracers
Replies: 16
Views: 2480

Re: Distant lands and frozen cliffracers

scrawl wrote:
11 Jan 2018, 18:09
I'd be more excited to not see it in action, because the point was that you wouldn't notice ;)
HAHAHA true, I mean the performance boost. :D