Search found 2558 matches

by AnyOldName3
27 Mar 2021, 22:35
Forum: Support
Topic: Trees with Per-pixel lighting
Replies: 8
Views: 3010

Re: Trees with Per-pixel lighting

Are you using vtastek's shaders or our shaders?
by AnyOldName3
27 Mar 2021, 14:09
Forum: Other Forks and Ports
Topic: [Solved]OpenMW Fatal error: Basic string CTD on OpenMicrowave
Replies: 7
Views: 7807

Re: [Solved]OpenMW Fatal error: Basic string CTD on OpenMicrowave

Unless the Android port is logging error messages when everything's working normally, messages about failing to get a graphics context will doom OpenMW and it won't start at all. What Psi was saying was that what you were doing was roughly analogous to asking how to get a stain out of your carpet wh...
by AnyOldName3
27 Mar 2021, 14:04
Forum: Support
Topic: (Solved) Data Files tab in OpenMW launcher does not show all plugins at once
Replies: 17
Views: 8384

Re: Data Files tab in OpenMW launcher does not show all pluggins at once

The content dropdown should have an entry for Morrowind.esm, and then all your plugins should be available. If you select something else, then you only see things that depend on what you've selected. The MO2 export plugin should be adding the game's installation directory as a data directory, so you...
by AnyOldName3
27 Mar 2021, 14:00
Forum: Support
Topic: Strange graphical jank
Replies: 1
Views: 1072

Re: Strange graphical jank

Something like that is almost certainly a driver bug. We know Intel's Windows drivers for their integrated graphics have had problems with the fixed-function pipeline in the past, so I'd suggest enabling force shaders in the Shaders section, which will make OpenMW draw everything with shaders even w...
by AnyOldName3
23 Mar 2021, 23:08
Forum: Content Development
Topic: Is it possible to have higher detailed terrain?
Replies: 5
Views: 4930

Re: Is it possible to have higher detailed terrain?

We can probably just remove the cap pretty easily once people actually start running into it, for now, the intent is that our CS should be able to produce basically what the vanilla CS can.
by AnyOldName3
22 Mar 2021, 23:29
Forum: Support
Topic: Launcher not Launching
Replies: 2
Views: 1202

Re: Launcher not Launching

The command for the launcher is

Code: Select all

openmw-launcher
but you've types

Code: Select all

openmw launcher[/i] which is the command [i]openmw[/i] with the argument [i]launcher[/i], which doesn't mean anything.
by AnyOldName3
22 Mar 2021, 00:53
Forum: Content Development
Topic: Is it possible to have higher detailed terrain?
Replies: 5
Views: 4930

Re: Is it possible to have higher detailed terrain?

If you're making a new game, just make everything bigger - if your character model is 150 units high, you make a table 80 units high, but if the character model is 1500 units high, 800 makes more sense for a table. A Morrowind cell is 8192 units, so if you pick a scale that gives you enough terrain ...
by AnyOldName3
21 Mar 2021, 21:12
Forum: Content Development
Topic: Is it possible to have higher detailed terrain?
Replies: 5
Views: 4930

Re: Is it possible to have higher detailed terrain?

If you're just making a Morrowind mod, then no - the terrain detail is limited by the ESM format. If you're making a new game with OpenMW, then you could just use a different scale to Morrowind so each cell represents a smaller area, then you'd get more vertices for the same area.
by AnyOldName3
21 Mar 2021, 12:47
Forum: Support
Topic: problem visible armor in first person
Replies: 5
Views: 2597

Re: problem visible armor in first person

Normally everything except the arms is hidden in first person, but potentially that mod isn't labelling which bits are the arms in the usual way.
by AnyOldName3
18 Mar 2021, 19:30
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 176983

Re: Lysol's normal mapped texture packs

The Morrowind model was based on a real sword - to the point that parts of the texture were literally just a photo of the sword. That's going to make it harder to find the same quality of references for daedric weapons.