Search found 243 matches
- 11 Jan 2016, 21:30
- Forum: General Development
- Topic: Question on equipping projectiles
- Replies: 2
- Views: 2628
Re: Question on equipping projectiles
I can't speak for the person who developed the code, but I imagine that they just made something that works with the assumption that nuances would be worked out later. I vote for equipping partial stacks. I think this is allowed in Morrowind as well?
- 08 Jan 2016, 18:49
- Forum: General Development
- Topic: GMST Verifier
- Replies: 11
- Views: 32336
Re: GMST Verifier
Just realized there was a second page :D My worry is that people would use the same name for a variable but change its type if it ever goes through, but I'll just ignore the dehardcoding at this point. I'll be posting numeric limitations for the gmst by Sunday based on my version of common sense or ...
- 07 Jan 2016, 15:52
- Forum: General Development
- Topic: GMST Verifier
- Replies: 11
- Views: 32336
Re: GMST Verifier
Thanks for explaining that to me. As long as its a potential issue, it make sense to verify this now. I also understand why it is possible to change the type. Maybe I should implement this using an external master list? If the dehardcoding ever goes through, then this stage would need to be more fle...
- 07 Jan 2016, 03:46
- Forum: General Development
- Topic: GMST Verifier
- Replies: 11
- Views: 32336
Re: GMST Verifier
Actually, I just noticed that it is possible to change the type of a variable in opencs. I'm not sure why we allow this... In the original cs, you cannot change the type. Also, numerical values appear to only accept numbers in the original cs (sets to 0 if text entered). As far as the bug goes, if y...
- 07 Jan 2016, 02:13
- Forum: General Development
- Topic: GMST Verifier
- Replies: 11
- Views: 32336
Re: GMST Verifier
It is possible for someone to change the type and value of a gmst using a hex editor. I have no clue why someone would do that, it would be crazy and I assume it would break the game :( (in openmw, I believe it would throw an exception from what I've seen). If someone accidentally changed only the t...
- 05 Jan 2016, 22:49
- Forum: General Development
- Topic: GMST Verifier
- Replies: 11
- Views: 32336
Re: GMST Verifier
I get what you're saying, and I agree that the gui should not be relied on to prevent this sort of thing. However it is more than the gui preventing this sort of thing from happening. From what I can see in the source, a gmst is stored in a file with a type (string, int, or float) and its value. Add...
- 05 Jan 2016, 03:43
- Forum: General Development
- Topic: GMST Verifier
- Replies: 11
- Views: 32336
Re: GMST Verifier
Thanks for the link; that should be pretty helpful with figuring out some of the numerical limits. As far as checking if the input is text or a number, I believe that step is unnecessary. Correct me if I'm wrong, but the way the editor is set up should prevent a person from entering text into a nume...
- 03 Jan 2016, 20:42
- Forum: General Development
- Topic: GMST Verifier
- Replies: 11
- Views: 32336
GMST Verifier
In the feature description , it mentions that the valid range of numeric GMSTs needs to be determined by examination of mw and openmw. I was wondering if there was some knowledge of this out there, or what the most efficient way of doing this would be. Also, if there is anything in the GMSTs that ne...
- 20 Dec 2015, 10:16
- Forum: Join the team
- Topic: aesylwinn
- Replies: 18
- Views: 11505
Re: aesylwinn
It looks like someone is working on 3006, so I think I'll start working on the GSMT verifier.
I'll post a thread in the development section later. I found this site: http://wiwiki.wiwiland.net/index.php/TE ... e_des_GMST mentioned on the forums, but I'm going to have to do a bit more research.
I'll post a thread in the development section later. I found this site: http://wiwiki.wiwiland.net/index.php/TE ... e_des_GMST mentioned on the forums, but I'm going to have to do a bit more research.
- 20 Dec 2015, 09:51
- Forum: Join the team
- Topic: aesylwinn
- Replies: 18
- Views: 11505
Re: aesylwinn
I don't mind continuing to work on the verifier. It seems like a good place to learn the various mechanics of the game, and the structure of the engine to some degree.