Search found 20 matches
- 04 Jan 2014, 07:17
- Forum: Support
- Topic: VS2010, ContainerStoreIterator and Bullet problems
- Replies: 6
- Views: 3831
Re: VS2010, ContainerStoreIterator and Bullet problems
Since even on simple tests we have... 1) default assignment operator fails: ContainerStoreIterator it = begin(); it = ContainerStoreIterator(this, --clothes.mList.end()); // null deref is here (described above) 2) default copy constructor works: ContainerStoreIterator test_it = ContainerStoreIterato...
- 04 Jan 2014, 01:22
- Forum: General
- Topic: Specular Highlights?
- Replies: 200
- Views: 82292
Re: Specular Highlights?
Mistahtokyo Btw, that idea of a repository for people to share textures seems great. One crazy additional idea: not just a repo, but server-side renderer. User uploads texture/model/etc., anything that changes visual part of game world and adds CellID+coords+camera. So rendered screenshots is added...
- 03 Jan 2014, 09:23
- Forum: Support
- Topic: VS2010, ContainerStoreIterator and Bullet problems
- Replies: 6
- Views: 3831
Re: VS2010, ContainerStoreIterator and Bullet problems
Gus, thanks for advice.
Removing that Bullet assertion looks like "dirty hack" (or not?), but it works now.
I spawned in debug cave and got killed by debug NPC (:
Still not sure about how clean is my patch for MWWorld::ContainerStoreIterator.
Removing that Bullet assertion looks like "dirty hack" (or not?), but it works now.
I spawned in debug cave and got killed by debug NPC (:
Still not sure about how clean is my patch for MWWorld::ContainerStoreIterator.
- 03 Jan 2014, 08:04
- Forum: Support
- Topic: VS2010, ContainerStoreIterator and Bullet problems
- Replies: 6
- Views: 3831
VS2010, ContainerStoreIterator and Bullet problems
Hello. I have few problems with running OMW in debug configuration under VS2010. And not without following questions (: As guys on IRC said -- first Q should be addressed to Zini , since he wrote that part of code: 1) MWWorld :: ContainerStoreIterator . https://github.com/zinnschlag/openmw/blob/mast...
- 29 Dec 2013, 07:23
- Forum: Infrastructure
- Topic: News in Russian
- Replies: 14
- Views: 13935
Re: News in Russian
Hello again. I undestand that nobody is obliged to reply here, but im just wondering a bit... As i said -- i can try myself in translating newsfeed to russian, but: a) nobody cares (?); b) now russian translation removed from feed at all.
/Placeholder for sad Endorph's smile /
/Placeholder for sad Endorph's smile /
- 16 Aug 2013, 23:59
- Forum: Infrastructure
- Topic: News in Russian
- Replies: 14
- Views: 13935
News in Russian
Hey guys.
Well... subj. Now it looks like text is being translated with automated service. +delays.
I can try to make some kind of literary translation.
Well... subj. Now it looks like text is being translated with automated service. +delays.
I can try to make some kind of literary translation.
- 01 Mar 2012, 01:14
- Forum: Off Topic
- Topic: Where are you from?
- Replies: 26
- Views: 12033
Re: Where are you from?
As I know, endorph is from Ukraine (:
- 28 Feb 2012, 23:39
- Forum: Organisation and Planning
- Topic: OpenMW popularization
- Replies: 9
- Views: 6510
Re: OpenMW popularization
He-hey. Thanks for replies. I think I understand this common position regarding money in project. Well.. some of dreams should stay unimplemented, maybe, its a true sense of them (: UPD: ElderTroll said about ArxFatalis - I'm wondering that I havent heard anything about this game before, it looks pr...
- 28 Feb 2012, 01:36
- Forum: Organisation and Planning
- Topic: OpenMW popularization
- Replies: 9
- Views: 6510
Re: OpenMW popularization
But.. donations is affected by law too? Coders which are receiving payments, receiving them for their own code, not for Bethesda content. Sure, I can be mistaken. If someone knows for sure - please tell how it should be in accordance to laws.
- 28 Feb 2012, 00:47
- Forum: Organisation and Planning
- Topic: OpenMW popularization
- Replies: 9
- Views: 6510
OpenMW popularization
Hey, guys! At first, I want to say that OpenMW is a project which I found very interesting. I think you guys are making impressive things, rewriting TES3 which is remains the best "sandboxed" RPG ever. I'm checking news feed, all the time with great interest, all the time I finish reading ...